The Not-So Silly Card Submission Site

[--CWRU Toolbar --]




The Not-So Silly Card Submission Site




Last updated : November 12, 1995



Disclaimer: Though I shall attempt to avoid doing so, I reserve the right to modify the casting cost and color of any card submitted to this page. I have recieved a few cards that have had powers that one could only term as being "much too powerful", so I have had to increase the casting cost. Also, there have been a few submissions giving powers to certain colors that those colors really shouldn't have. In such extreme cases, I shall attempt to contact the creator of the card, in order to ask them whether or not it is permissable for me to alter the card. If any creator of a card is adamant about not changing the card, then I shall return it to its former state, and leave it at that. One other note: flavor text. There is a large series of plotlines of my own creation here, and any card that I add to this page in the future will probably fit into this plot line. Any submissions from others with flavor text will be left as-is; I will not attempt to incorporate it into my plotline in any way. If a submission is made that has no flavor text, chances are that I will add text to the card that incorporates it into one of my plotlines, if I find the card to be exceptionally interesting.

[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]



Lands



 
Yentalni's Cave 
Legendary Land 
Effect: _T_: Add one mana of any color that your lands can produce.  No 
Instants, Sorceries, Enchantments, or creature-generated effects may affect 
Yentalni's Cave.   
"I would that Yentalni had remained among the world of the living.  Oh, the         
power I could have shown him! If only he had listened to me." 
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
The Shadowlands 
Effect: _T_: Sacrifice X untapped permanents to gain X life or add X to your  
mana pool.  You may not sacrifice counters to The Shadowlands. 
"I saw m'Lord take many dozen hostages to the North, into the Shadowlands.         
He came back... alone." 
- Horace, Servant of Shadow 
	Submitted by Matthew Anderson 
 
Salt Flats 
Effect: _T_: Target attacking creature is buried at the end of the turn. 
The creature's controller gains X life, where X is the casting cost of the 
target attacking creature. 
_T_: Add 1 to your mana pool. 
	Submitted by Matthew Anderson 
 
Firewood Grove 
Legendary Land 
Effect: _T_: All of your lands may tap to produce 1, along with whatever 
other abilities they already have, until end of turn. 
	Submitted by Matthew Anderson 
 
Entropia 
Legendary Land 
Effect: _T_: Flip a coin, letting your opponent call.  If the flip lands in 
your favor, Entropia produces 1 mana of any color.  If the flip lands in your 
opponent's favor, you take one damage, and Entropia produces 1. 
	Submitted by Matthew Anderson 
 
The Blood Plains 
Legendary Land 
Effect: _T_: No creatures may deal any damage or otherwise affect any player 
or creature as result of combat until end of turn.  You take X damage, where  
X is the number of attackers.  The Blood Plains may only be tapped once 
an attack has been declared. 
"Let this desolate land serve as a memorial to all those faithful warriors         
who have given their lives to the Light, in our eternal quest to crush the 
Shadow.  Perhaps, someday, we will be free of the darkness." 
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Sumlahpsen's Keep of Light 
Legendary Land 
Effect: _T_: Add W to your mana pool. 
While Sumlahpsen's Keep is in play, creatures that have been rendered totally 
unblockable by a single spell, effect, or permanent, deal 0 damage in combat. 
Pay 2 during your upkeep, or Sumlahpsen's Keep is buried. 
 
High Summer Plains 
Effect: _T_: Add WW to your mana pool.  This mana may only be used to pay 
the upkeep for White spells or to cast White spells.  Bury High Summer Plains 
if it is untapped at the end of any turn.  Bury High Summer plains if you 
take damage from mana burn. 
	submitted by David Slatter 
 
Late Spring Forest 
Effect: _T_: Add GG to your mana pool.  This mana may not be used to cast 
Summon spells.  Bury Late Spring Forest if it is untapped at the end of any 
turn.   
	submitted by David Slatter 
 
Autumn Islands 
Effect: _T_: Add UU to your mana pool.  This mana may only be used to pay 
for specific-mana costs(i.e. you could pay UU with this mana, but not 2). 
Bury Autumn Islands if it is untapped at the end of any turn. 
	submitted by David Slatter 
 
Winter Marsh 
Effect: _T_: Add BBB to your mana pool.  This mana may only be used to cast 
Black spells.  Bury Winter Marsh if it is untapped at the end of any turn. 
Cumulative Upkeep: B 
	submitted by David Slatter 
 
Mountain Spring 
Effect: _T_: Add RR to your mana pool.  This mana may only be used to cast 
Summon spells.  Bury Mountain Spring if it is untapped at the end of any 
turn. 
	submitted by David Slatter 
 



Artifacts


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


 
Iron Brooch 
Casting Cost: 2 
Effect: _T_: Sacrifice Iron Brooch to put a regeneration counter on target 
creature.  That counter may be removed from target creature to regenerate  
target creature. 
	Submitted by Matthew Anderson 
 
Yentalni's Forge 
Casting Cost: 7 
Effect: While Yentalni's Forge is in play, all of your artifact creatures 
gain +2/+2, provided that you pay 1 during your upkeep for each artifact 
creature under your control. 
3_T_: Tap target artifact creature that you control, and gain X colorless 
mana, where X is target artifact creature's casting cost.  Note that while 
Forge is tapped, it does not grant a +2/+2 bonus to your artifact creatures. 
"Oh... so THAT'S how he did it."         
- Korbin, Hydromancer 
	Submitted by Matthew Anderson 
 
Planar Blade 
Casting Cost: 5 
Effect: During each of your upkeeps, place a counter on Planar Blade.  If 
the Blade ever has more than 5 counters, remove all but one.  Planar 
Blade grants all of your creatures of a certain color +2/+0 while in play. 
What color of creature the Blade benefits is as follows: 
0 counters: All of your creatures gain +2/+0 
1 counter: White 
2 counters: Blue 
3 counters: Green 
4 counters: Red 
5 counters: Black 
_T_: Add or remove a counter to Planar Blade.  Note that the Blade does not  
grant any bonuses to your creatures while tapped. 
"Was Yentalni actually trying to help us when he created this?!?! This is         
more of a cruel joke, in my opinion." 
- Lenox, Armourer of Light 
	Submitted by Matthew Anderson 
 
Planar Focus 
Casting Cost: 3 
Effect: 2_T_: Sacrifice Planar Focus to cast any one Sorcery from your 
hand without having to spend any of the colorless casting cost.  Note that 
that Sorceries requiring X still require X to be paid.  Example: Paying 
2 mana, tapping, and sacrificing the Focus would allow you to cast a 
Tsunami using only G, a Tranquility using only G, a Wrath of God using only 
WW, or a Fireball using XR(as per usual). 
	Submitted by Matthew Anderson 
 
Soul Gem 
Casting Cost: 3 
Effect: 1: Add a counter to Soul Gem 
_T_: Remove as many counters from Soul Gem as you wish to add one colorless 
mana per counter to your mana pool.  Note that this mana may only be used to  
pay X for spells that require X to be paid.  You lose 1 life for each counter  
removed from Soul Gem, which cannot be redirected or prevented. 
"Ah, that dwarf is full of suprises! Another fine jewel from him... or,         
should I say, another fine gem?" 
- Fridrik, Pryomancer 
	Submitted by Matthew Anderson 
 
Destabilizer 
Casting Cost: 4 
Effect: While Destabilizer is in play, your opponent must tap one of his 
or her artifacts during their Upkeep, if your opponent has any artifacts 
in play, or take 3 points of damage.  During your upkeep, you must pay X mana,  
where X is the number of artifacts your opponent has in play, or Destabilizer  
taps.  Note that tapping an artifact for effects does not count towards the  
one artifact that Destabilizer forces your opponent to tap.   
"In an attempt to deactivate all of these looney gadgets that Yentalni has         
'blessed' the world with,  I have created this.  In theory, it should shut 
them all down.  In theory." 
- Lenox, Armourer of Light. 
	Submitted by Matthew Anderson 
 
Vorpal Coating 
Casting Cost: 4 
Effect: X_T_: Sacrifice Vorpal Coating to give X target creatures First Strike  
until end of turn. 
"Ooohh... neat! I like it! Now where did my dragons go?"         
- Fridrik, Pyromancer 
	Submitted by Matthew Anderson 
 
Relic Seeker 
Casting Cost: 3 
Effect: X_T_: Pay X mana and 3 life, which cannot be prevented or redirected. 
Draw X cards from the top of your library or graveyard(one or the other). 
If any of the cards are artifacts, you may select one of the artifacts, put it 
in your hand, and place Relic Seeker where you drew cards from.  Then place  
all of the other cards back from where you drew them.  If you drew from your  
library, reshuffle your library afterwards. 
"Yentalni gave this to me before he locked himself away, telling me that,         
should I ever need his help, I could use it to summon him.  I am still a bit 
afraid to use this device." 
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Phase Gauntlets 
Casting Cost: 3 
Effect: 2_T_: Target creature gains +4/+0 and First Strike until end of turn.   
Any creature that is destroyed by lethal damage from target creature is not  
destroyed, but instead taps and does not untap during its controller's next  
untap phase.  All damage done to opponents by target creature is reduced to 0 
until end of turn. 
	Submitted by Matthew Anderson 
 
Tectonic Device 
Casting Cost: 6 
Effect: Place one counter on Tectonic Device when it is put into play. 
3_T_: Add one counter to Tectonic device. 
_T_: Remove X counters from Tectonic Device, and deal X damage to each  
player and all creatures without the flying ability. 
"This device was the first and last created by the mad dwarf Yentalni after         
he locked himself away in his cave, because it brought the whole of his cave 
crashing down on his head, making it a rather inefficient workspace." 
	Submitted by Matthew Anderson 
 
Token Of Remorse 
Casting Cost: 6 
Effect: 4_T_: Sacrifice Token whenever your opponent is being reduced below 
1 life.  Your opponent stays at 1 life, and you gain X life, where X is 
the number of permanents your opponent has in play, divided by 2, rounded 
down.  This effect is countered if the opponent finds some way to stay above 
1 life, before or after Token of Remorse is used. 
"Feeling a bit down, Sumlahpsen? Perhaps I should take pity upon you... at         
a price." 
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
Bone Scepter 
Casting Cost: 5 
Effect: X_T_: Sacrifice a creature under your control, and pay X, where 
X is the combined strength and toughness of the sacrficed creature, divided 
by 2 and rounded down.  Place X counters on Bone Scepter. 
0: During your upkeep, remove a counter from Bone Scepter to add a 
permanent +1/+0 or +0/+1 to target creature.  No more than one counter may be 
removed from any one Scepter during a single Upkeep. 
"I would not advise defying out Lord's word, or else he might find a purpose         
for your soul that you will not like." 
- Horace, Servant of Shadow 
	Submitted by Matthew Anderson 
 
Ritual Dagger 
Casting Cost: 4 
Effect:X_T_: Adds +X/+0 to target creature.  You must pay X life, which 
cannot be redirected or prevented.  
"Why could not have Yentalni created more devices such as this? Oh, such  
power..."         
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
White Lotus 
Casting Cost: 0 
Effect: _T_: Sacrifice White Lotus to add one mana of any color to your mana 
pool.  White Lotus does one damage to you when this power is activated. 
"The flower seemed beutifully fragrent at first, but it turned foul later         
that day, and killed a few cattle in the field with its stench.  I should 
have known better than to pick flowers in Entropia." 
- Symon, Groundskeeper of the Keep of Light 
	Submitted by Kris Alicesun 
 
Tapdance 
Casting Cost: 7 
Effect: _T_: Sacrifice Tapdance to tap all untapped creatures, artifacts, and 
lands in play and untap all tapped creatures, artifacts, and lands in play, 
simultaneously.  Play this ability as an interrupt. 
"I knew I shouldn't have allowed the court jester get into the armoury! What 
a mess..." 
- Lenox, Armourer of Light 
	Submitted by Ian Paczek 
 
Arcana Chaotica 
Casting Cost: 5 
Effect: 4_T_: Have target opponent select a non-land card from your graveyard.   
It is returned to your hand.  You must cast this spell by the end of the turn,  
or it, and the entire contents of your graveyard, are removed from the game. 
You cannot use this ability if there are no cards in your graveyard. 
"I observed that Pyromancers, like Fridrik, gain great power from Chaos.  I 
attempted to mimic that through this device, but something seems terribly 
wrong with the way it functions." 
- Yentalni, Dwarven Artificer 
       Submitted by Matthew Anderson 
 
Arcana Primordia 
Casting Cost: 4 
Effect: 4_T_: Select any creature from your hand and put it directly into 
play.  This creature may attack or use special abilities the turn it comes  
into play, and is removed from the game at the end of the turn that Arcana  
Primordia put it into play.  This ability may only be used during your Main  
phase. 
"So many of my machines have caused more harm to nature than good, so I 
attempted to create a device that would aid in the natural growth process of 
plants and animals.  When I presented the finished version to Sybill, her 
only response was to batter it with her staff repeatedly.  This is what  
remains." 
- Yentalni, Dwarven Artificer 
       Submitted by Matthew Anderson 
 
Automaton  
Casting Cost: 3 
Strength/Toughness: 2/3 
Effect: Automaton may only attack if its controller was damaged since its  
controller's last Main phase. 
_T_: Add 1 to your mana pool. 
"While the Automaton was only marginally helpful in the workshop, it was 
suprisingly useful as a deterrant of violence.  Why, great numbers of these 
Automata could make quite a security force, no?" 
- Yentalni, Dwarven Artificer 
       Submitted by Matthew Anderson 
 
Platinum Doppleganger 
Casting Cost: X 
Strength/Toughness: */* 
Effect: When you cast Platinum Doppleganger, select any one creature in play. 
X equals the casting cost of target creatures.  You may not target token 
creatures or lands that have been made into creatures.  Platinum  
Doppleganger's strength and toughness becomes equal to the strength and  
toughness of the copied creature.  The Platinum Doppleganger retains strength  
and toughness even after the copied creature leaves play. 
"I am gone... and yet I remain." 
- Yentalni, Dwarven Artificer 
	Submitted by Daniel Mancoff 
 
Window Blast 
Casting Cost: 5 
Strength/Toughness: 1/3 
Effect: Treat this creature as a Wall 
Flying 
2: Regenerates 
2: Redirect any damage done to Window Blast to whichever creature or player 
is dealing the damage.   
Pay 1 during your upkeep, or Window Blast is buried. 
	Submitted by Anders Jonas Brunnstr 
 
The Bible 
Casting Cost: 5 
Effect: 3_T_: Counter any Demonic Tutor, Demonic Attorney, or Demonic Hordes 
as it is being cast.  Play this ability as an interrupt. 
3_T_: Destroy and Demonic Hordes in play. 
	Submitted by Annie Somerson 
 
Mana Visa 
Casting Cost: 4 
Effect: _T_: Produce X many of any one color from Mana Visa, and place X 
counters on Mana Visa.  X cannot exceed 10.  Mana Visa does not untap while  
there are counters on Mana Visa. 
1: Remove a counter from Mana Visa. 
	Submitted by Mike Whalen 
 
The Lament Configuration 
Casting Cost: 8 
Effect: 8_T_: Target creature with power and toughness greater than 2 is 
buried. 
"I don't know what it is, or where it came from. I just know that it hurts." 
- Kirsty Cotton 
	submitted by Annie Somerson 
 
Aeschalon's Maelstrom 
Casting Cost: 6 
Effect: 3_T_: Remove all counters from all creatures in play.  Destroy all 
Enchantments on all creatures in play.  Tap all creatures in play.  Bury 
Maelstrom at end of turn. 
	submitted by Joel A. Koepp 
 


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


Black



 
Muck Raker 
Type: Creature 
Casting Cost: 3BB 
Strength/Toughness: 0/1 
Effect: BB_T_: Choose any creature from target opponent's graveyard 
and put it into play under your control.  You lose control of this creature 
if Muck Raker becomes untapped, you lose control of Muck Raker, or Muck 
Raker leaves play.  Treat this creature as though it were just summoned. 
You may choose not to untap Much Raker during your Untap phase. 
"My friends thought this was just another walking dead, but when we saw it         
drag old Clem up out of the swamp, well, I knew it weren't no ordinary 
zombie." 
- Norin the Wary 
	Submitted by Matthew Anderson 
 
Nesphalmus, Lord of Shadow 
Type: Creature(Legend) 
Casting Cost: 3BBB 
Strength/Toughness: 3/4 
Effect: _T_: Sacrifice a creature to give all attacking creatures +2/+0 
or make one attacking creature unblockable until end of turn. 
"I will give everything to destroy that pompous Lord of Light!" 
- Nesphalmus, Lord of Shadow         
	Submitted by Matthew Anderson 
 
Infiltration 
Type: Sorcery 
Casting Cost: 2BB 
Effect: Tap target creature you control to deal an amount of damage to  
target opponent equal to target creature's power.  Target creature does 
not untap during controller's next untap phase. 
"So... he thinks that he can sit behind his walls and wait, does he? Think         
again, Sumlahpsen." 
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
 
ShadowForm 
Type: Enchantment 
Casting Cost:1BB 
Effect: Target creature's power is halved(after all other Enchantments,  
counters, and other factors are added in), rounding up.  Recalculate  
target creature's power whenever it is increased or decreased. 
Target creature cannot block and cannot be blocked. 
"I thought the enchantment to be a wonderous boon, until I realized that I 
couldn't carry half of what I could before.  I was such a weakling..." 
- Pelvar, Soldier of Shadow 
	Submitted by Matthew Anderson 
 
Contamination 
Type: Interrupt 
Casting Cost: BBB 
Effect: Target spell that is giving life to a player or players instead  
deals damage equal to the life it was going to give. 
"That fiend Nesphalmus fouls the water so! I shall give him a piece of my         
mind and a bit of my wrath, too, one of these days." 
- Sybill, Gaian Priestess 
	Submitted by Matthew Anderson 
 
Narcoleptic Plague 
Type: Enchantment 
Casting Cost: 3BBB 
Effect: Every player must pay 1 for each creature under his or her control  
during each opponent's Upkeep, or each creature that was not paid for becomes 
tapped.   
"So... tired..."         
- Quinn, Soldier of Light 
	Submitted by Matthew Anderson 
 
Shadow Mist 
Type: Instant 
Casting Cost: BB 
Effect: Creatures deal 0 damage in combat this turn, and no player may 
declare any creature as a blocker this turn. 
"I could not see the purpose of this magic, until our Lord unleashed his         
serpents." 
- Horace, Servant of Shadow 
	Submitted by Matthew Anderson 
 
Soul Thief 
Type: Creature 
Casting Cost: 2B 
Strength/Toughness: 0/2 
Effect: BB_T_: Remove a creature from any player's graveyard from the game, 
and add two soul counters to Soul Thief. 
0: Remove a soul counter from Soul Thief to give +1/+0 or +0/+1 to target 
creature until end of turn. 
	Submitted by Matthew Anderson 
 
Soul Drinker 
Type: Creature 
Casting Cost: 2BB 
Strength/Toughness: 2/2 
Effect: 0: Prevent up to X damage to Soul Drinker whenever it is damaged 
where X is the amount of damage that Soul Drinker has dealt to creatures or  
players this turn. 
"Die, damn you, DIE!"         
- Quinn, Soldier of Light 
	Submitted by Matthew Anderson 
 
Haunting Dreams 
Type: Enchantment 
Casting Cost: BB 
Effect: Target creature may not untap if it tapped to attack or use a special 
ability since the controller's last Main phase.  If target creature untaps 
during a phase other than the Untap phase, it is buried. 
	Submitted by Matthew Anderson 
 
Mind Rape 
Type: Sorcery 
Casting Cost: XBB 
Effect: X target creatures may not untap during their controller's next 
Untap phase.   
"AAAAAAAHHHHHH!!!!!"         
- Lenox, Armourer of Light 
	Submitted by Matthew Anderson 
 
Wall of Darkness 
Type: Creature 
Casting Cost: BBB 
Strength/Toughness: 0/1 
Effect: All non-Trample damage dealt to Wall of Darkness is reduced to 0. 
While Wall of Darkness is under your control, effects that normally force 
you to show your opponent or opponents cards in your hand or library or 
play with your hand face-up cannot affect you.  This includes permanents 
that produce constant effects. 
	Submitted by Matthew Anderson 
 
Pitch Fiend 
Type: Creature 
Casting Cost: 4BBB 
Strength/Toughness: 5/5 
Effect: _T_: Sacrifice Pitch Fiend to deal 5 damage to every creature in 
play.  Use this ability only if Pitch Fiend has recieved damage from 
a Red source this turn. 
RR: +1/+0 until end of turn.  Bury Pitch Fiend if more than RRRRRR is spent 
in this manner per turn. 
"Oh, I don't know about this one.  I still don't trust that Nesphalmus! But         
this creation of his is quite entertaining." 
- Fridrik, Pyromancer 
	Submitted by Matthew Anderson 
 
Demonic Lord 
Type: Creature 
Casting Cost: 6BBBBBB 
Strength/Toughness: 10/10 
Effect: Banding, Trample 
You must sacrifice one land during your upkeep, or Demonic Lord is removed 
from the game. 
While Demonic Lord is in play, all Black creatures gain +2/+2, and all 
White creatures have a -3/-3 penalty. 
"However much my troops may rally 'round this beast, I refuse to summon it         
again.  It dwarfs me in power, and I must reign supreme!" 
- Nesphalmus, Lord of Shadow 
	Submitted by Thomson Chuites 
 
Bone Golem 
Casting Cost: 3B 
Type: Creature 
Strength/Toughness: 2/3 
Effect: B: Regenerates 
"We must get rid of these corpse somehow..." 
-Lim-D–l, Necromancer 
	Submitted by Andrea Chiarvesio 
 
Stream of the Dead 
Casting Cost: XBBB 
Type: Sorcery 
Effect: Take X creatures from target graveyard, and put them directly into 
play under your control. 
"Rise, my minions, rise!" 
- Lord of the Dark 
	Submitted by Matt White 
 
Underworld Nightmares 
Casting Cost: BBBBB 
Type: Enchant World 
Effect: Underworld Nightmares deals one damage to the owner of a card when  
a card is put into the graveyard.  If Underworld Nightmares goes to the 
graveyard, it continues to take effect until the end of the turn. 
	Submitted by  
 
Ebon Panther 
Casting Cost: 3BB 
Type: Creature 
Strength/Toughness: 2/4 
Effect: Plainswalk 
Forestwalk 
Swampwalk 
Islandwalk 
Mountainwalk 
The Ebon Panther may not be the target of any creature Enchantments. 
	submitted by Jon Golder 
 
Mind Shade 
Casting Cost: 1BB 
Type: Creature 
Strength/Toughness: 1/3 
Effect: Flying 
B: Any player damaged this turn by Mind Shade must discard two cards of that 
player's choice from that player's hand.  Use this ability only once per 
turn. 
B: Any player damaged this turn by Mind shade must draw 2 cards.  Use this 
ability only once per turn. 
	submitted by ? 
 
Satan Worshipper 
Casting Cost: 2BB 
Type: Creature 
Strength/Toughness: 3/3 
Effect: _T_: Bring any one Demonic Hordes, Demonic Tutor, Demonic Attorney, 
Demonic Consultation, or Demonic Torment from your graveyard to your hand. 
Satan Worshipper is buried if there are any Summon Priest(s) creatures in 
play. 
	submitted by Annie Somerson 
 
Greater Fire Demon 
Casting Cost: 2BBBB 
Type: Creature 
Strength/Toughness: 5/5 
Effect: Protection from Red 
Trample 
"You shall burn!" 
- Garok, the Destroyer 
	submitted by Maxime Lemerise 
 
Bludgeon 
Casting Cost: 4BB 
Type: Instant 
Effect: Target creature gains +5/+0, Trample, and First Strike until end of 
turn. 
	submitted by Joel A. Koepp 
 
Tarah Corey 
Cost: 2BBB 
Type: Creature 
Strength/Toughness: 1/1 
Effect: _T_: Put a -1/-1 counter on target creature. 
	submitted by Annie Somerson 
 
Parasite 
Casting Cost: BBB 
Type: Enchant Creature 
Effect: Controller of creature enchanted by Parasite may choose to not pay 
any upkeep costs for that creature.  Each turn that the controller of  
creature Parasite enchants chooses to ignore upkeep costs for that creature, 
a counter is placed on that creature.  At the end of each turn, controller  
of creature enchanted by Parasite loses X life, where X equals the number of 
counters on the enchanted creature.  On any turn after the first turn that 
the enchanted creature's upkeep cost is not paid, the controller of the 
enchanted creature may pay the creature's casting cost to gain life eqaul 
to one-half the counters on the enchanted creature, rounded down.  This  
buries the enchanted creature.  If Parasite is ever removed from play, the 
creature enchanted by Parasite is buried. 
	submitted by Daniel Stephens 
 


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


Blue



 
Beach Comber 
Type: Creature 
Casting Cost: 2U 
Strenght/Toughness: 0/1 
Effect: Whenever a Blue creature that you control is placed in the graveyard, 
put a counter on Beach Comber. 
_T_: Remove as many counters from Beach Comber as you wish to produce U for 
each counter removed.  This mana may only be used to cast Blue spells. 
"Those mercenaries leave so many interesting things on the beaches.  Perhaps         
I should send someone out there to retrieve them." 
- Korbin, Hydromancer 
	Submitted by Matthew Anderson 
 
Absorbtion 
Type: Instant 
Casting Cost: UU 
Effect: Absorbtion causes all enchantments played on target creature that 
add or subtract(or both) strength or toughness from the target creature to be 
destroyed. Place a counter on target creature, that grants a cumulative bonus  
or penalty to target creature equal to the bonuses or penalties granted by 
the enchantments that were just destroyed.  Example: A creature with a 
Holy Strength will lose the Holy Strength, and gain a +1/+2 counter. 
Another Example: A creature that is getting  +4/+5 from an Aspect of 
Wolf and +2/-2 from an Immolation will lose both the Aspect and the Immolation 
and gain a +6/+3 counter. 
	Submitted by Matthew Anderson 
 
Deja Vu 
Type: Instant 
Casting Cost: 1U 
Effect: Target permanent should be treated as though it were just put into 
play; creatures affected by Deja Vu cannot attack this turn(unless other  
conditions prove different), cards that are tapped when played become tapped, 
and cards which gain counters when played recieve counters equal to the 
appropriate number(old counters are removed). All enchantments on target  
permanent are returned to owner's hand. 
"Haven't we been through this before?"         
- Pelvar, Soldier of Shadow 
	Submitted by Matthew Anderson 
 
Change of Hands 
Type: Sorcery 
Casting Cost: UUUU 
Effect: Target non-creature permanent comes under control of whichever 
player that you choose.  
"Give that back! Right now!"         
- Sybill, Gaian Priestess 
	Submitted by Matthew Anderson 
 
Elemental Wizard 
Type: Creature 
Casting Cost: 2UU 
Strength/Toughness: 1/2 
Effect: 1_T_: You may cast one spell this turn using only colorless mana, 
no matter what the casting cost.  Note that the mana payed to Elemental 
Wizard must be the same color as the spell that you are going to cast.   
This effect cannot be used to cast artifacts. 
"With his help, I could turn some of Nesphalmus' own treachery against him.         
Korbin? We need to talk..." 
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Water Weird 
Type: Creature 
Casting Cost: 3UUU 
Strength/Toughness: 5/5 
Effect: Bury Water Weird if you control no islands. 
Water Weird may not attack unless your opponent controls islands. 
UU_T_: Change any one basic land into an island; use counters.  Such lands 
are changed back to normal if Water Weird leaves play. 
"An abomination! A freak! Magic should not twist nature so."         
- Sybill, Gaian Priestess. 
	Submitted by Matthew Anderson 
 
Magical Parasites 
Type: Creature 
Casting Cost: UUU 
Strength/Toughness: 1/1 
Effect: Whoever controls Magical Parasites must pay an additional 3 each time 
they cast a spell, or that spell is countered. 
UUU_T_: Grant control of Magical Parasites to target player. 
"I'm sure Fridrik will enjoy these creatures... thoroughly."         
- Korbin, Hydromancer 
	Submitted by Matthew Anderson 
 
Red Tide 
Type: Enchantment 
Casting Cost: 3UUU 
Effect: Place one counter on Red Tide as it is played, and place one counter 
on Red Tide during each of your upkeeps.  During each upkeep(yours and your 
opponent's), Red Tide does one point of damage to every creature in play for 
each counter that is on Red Tide.  Bury Red Tide after it gains more than 
4 counters(note that counters are added before damage is dealt). 
"You have made the land sick with your magics.  The birds, the animals, no, 
EVERYTHING suffers from your cruelty.  Is this what you want, Korbin?" 
- Sybill, Gaian Priestess. 
	Submitted by Matthew Anderson 
 
Unseen Assailant 
Type: Creature 
Casting Cost: 2UU 
Strength/Toughness: 0/1 
Effect: Unseen Assailant cannot be blocked except by another Unseen Assailant. 
Pay UU during your upkeep or Unseen Assailant is buried. 
"Good work, Korbin.  I shall pay you well for providing me with this         
creation.  Provided, of course, that Sumlahpsen doesn't turn up with one as 
well." 
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
Warship 
Type: Creature 
Casting Cost: 3UU 
Strength/Toughness: 5/4 
Effect: _T_: Do 2 points of damage to target attacking or blocking creature. 
Warship may not attack unless your opponent controls islands. 
	Submitted by Matthew Anderson 
 
Long-boat 
Type: Creature 
Casting Cost: 4U 
Strength/Toughness: 4/4 
Effect: Islandwalk 
May not attack unless opponent controls islands. 
UU_T_: Put a 5/3 Raiding Party token into play.  Treat this token as a Blue 
creature that does not have Islandwalk but may attack if opponent controls 
no islands.  If Long-boat ever untaps or leaves play, the Raiding Party token  
leaves play. You have the option of not untapping Long-boat during your untap  
phase. 
	Submitted by Matthew Anderson 
 
Madness 
Type: Sorcery 
Casting Cost: XU 
Effect: Place as many Madness tokens on as many target creatures as you 
wish.  Note that you must pay 1 extra for each additional target, but the 
number of tokens per creature need not be uniform(1 may be placed on one 
creature, and five on another).  Creatures with Madness tokens may either 
not attack or not block, as the controller declares at the time of casting. 
Note that a seperate declaration is made for each creature affected.  One 
Madness counter is removed from each creature affected by this spell during 
the creature's controller's upkeep.   
	Submitted by Matthew Anderson 
 
Relative Morality 
Type: Enchantment 
Casting Cost: UUUU 
Effect: While Relative Morality is in play, all creatures become the same 
color, depending on how many counters are on Relative Morality. 
0 counters: no color 
1 counter: White 
2 counters: Blue 
3 counters: Green 
4 counters: Red 
5 counters: Black 
6 counters: All colors 
Add one counter to Relative Morality during each player's upkeep.  Note that 
creatures with Protection from Blue are not affected by this enchantment. 
The controller of Relative Morality must pay UUU each upkeep, or it is buried. 
If Relative Morality ever has more than 6 counters on it, remove them all. 
"If this is where Yentalni got the stupid idea for that sword of his, well,         
then, a pox upon you, Korbin! You're more trouble than you're worth." 
- Lenox, Armourer of Light 
	Submitted by Matthew Anderson 
 
Court Jester 
Type: Creature 
Casting Cost: 2UU 
Strength/Toughness: 1/1 
Effect: UU_T_: Take any one Jester artifact from your opponent's graveyard, 
and remove it from the game. 
_T_: Sacrifice Court Jester to take any one Jester artifact from your 
graveyard or hand, and put it directly into play, as though it has just been 
cast. 
"Frankly, I don't know whether I should appreciate Korbin's "gift" or not. 
He is a strange fellow..." 
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Diversion 
Type: Instant 
Casting Cost: UU 
Effect: You may cast one sorcery from your hand as if it were an instant 
until the end of the turn. 
"Sumlahpsen should do his own dirty work instead of hiding behind others." 
- Nesphalmus, Lord of Shadow 
	Submitted by Daniel Mancoff 
 
Mutiny 
Type: Sorcery 
Casting Cost: 3UUU 
Effect: Gain control of all of target player's creatures, untapping all those 
that are tapped.  You may attack or use the abilities of all of the creatures 
you just gained control of until end of the turn.  At the end of the turn, 
bury all of the creatures you just gained control of.  The target player may 
pay 5 to counter Mutiny. 
"All at once, they turned against me.  My faithful soliders... oh, the  
sight... I still recall the pale gleam in their eyes as they overthrew the 
camp." 
- General Leisha EarthGrinder, _Chronicles Of the Giants_ 
	Submitted by ArbataX 
 
Shylla 
Casting Cost: 3UU 
Type: Creature 
Strength/Toughness: 2/4 
Effect: Shylla gains +3/+3 if Charyddi is in play. 
"We just escaped from one monster, only to run into a bigger one." 
-Martin, sailor 
	Submitted by Andrea Chiarvesio 
 
Charyddi 
Casting Cost: 3UU 
Type: Creature 
Strength/Toughness: 4/2 
Effect: Charyddi gains +3/+3 if Shylla is in play.   
"Okay, now I think we are safe." 
-Garlen, sailor 
	Submitted by Andrea Chiarvesio 
 
Azura 
Casting Cost: 8UU 
Type: Creature 
Strength/Toughness: 13/13 
Effect: Trample 
All creatures who block Azura gain azure counters.  When Azura attacks, all 
defending creatures with azure counters that can block Azura must block Azura. 
If Azura damages a creature and sends it to the graveyard or removes it from 
play, Azura's strength and toughness mimic those of the creature that Azura 
removed from play(if Azura does this to a multiple number of creatures at  
once, the controller of Azura chooses which creature Azura mimics). When  
Azura is damaged, Azura recieves -*/-*, where * equals to half of the damage  
being done to Azura, rounded down, until end of turn, and the damage is then  
reduced to 0.  
"The greatest terror is not a reality.  The greatest terror lies within... 
our Dreams." 
- Berath, the Creator. 
	Submitted by David ? 
 
Poisonous Jellyfish 
Casting Cost: 1U 
Type: Creature 
Strength/Toughness: 0/1 
Effect: May block creatures that have Islandwalk. 
Any creatures with Islandwalk that are blocked by Jellyfish are buried. 
	submitted by Steven ? 
 
Force Geyser 
Casting Cost: 2UU 
Type: Interrupt 
Effect: Target attacking creature becomes tapped and takes 3 points of  
damage.  This damage cannot be redirected or prevented. 
	submitted by Joel A. Koepp 
 
Oztechy 
Casting Cost: 2U 
Type: Sorcery 
Effect: Until end of turn, you may sacrifice a creature you control to put 
a creature from your hand directly into play. 
	Submitted by Margaret M. Bain 
 
Rune of Denial 
Casting Cost: UUUU 
Type: Enchant Creature 
Effect: Target creature destroys any Black creature that blocks or is blocked 
by target creature. 
"The runes on the sword's blade were indecipherable, but Korik knew full 
well what power they contained..." 
	submitted by Captain Flamenco 
 


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


Green



 
Great Panda 
Type: Creature 
Casting Cost: 2GG 
Strength/Toughness: 2/2 
Effect: _T_: Force any player that is flipping a coin to determine the  
outcome of some effect to re-flip the coin, ignoring the initial result. To 
be used only after the initial flip has been completed. 
Pay GG during your Upkeep or Great Panda is buried. 
"Fortune may smile or frown upon you... as I see fit."         
- Sybill, Gaian Priestess 
	Submitted by Matthew Anderson 
 
Thunder Lizards 
Type: Creature 
Casting Cost: 4GGGG 
Strength/Toughness: 5/7 
Effect: GG: +1/+0 
Trample 
"We're doomed if Nesphalmus ever gets his hands on something like that."         
- Quinn, Soldier of Light 
	Submitted by Matthew Anderson 
 
Gaea's Tears 
Type: Enchantment 
Casting Cost: 2GG 
Effect: Whenever a land is destroyed or buried, the controller of that land 
gains 1 life for each land destroyed or buried.  Life is not gained when 
land is sacrificed. 
"Let us weep, for more wrongs against Gaia have been done.  Perhaps she will         
grant us a boon for our concern." 
- Tiurnum, Gaian Priest 
	Submitted by Matthew Anderson 
 
Shrinkage 
Type: Instant 
Casting Cost: 2G 
Effect: Target creature recieves -*/-* until end of turn, where * equals 
to the target creature's casting cost.  Note that toughness cannot be 
reduced below 1 in this manner.  Target creature cannot be blocked by 
creatures with strength or toughness greater than one until end of turn. 
"Are you SURE that is what Gaia wishes us to do with our power, Sybill?"         
- Tiurnum, Gaian Priest 
	Submitted by Matthew Anderson 
 
Cornysh Vestment 
Type: Enchantment 
Casting Cost: 2GG 
Effect: Cumulative Upkeep: G 
All damage done to you by Enchantments is reduced to 0.  
	Submitted by Matthew Anderson 
 
  
Extinction 
Type: Sorcery 
Casting Cost: 3GGG 
Effect: Bury target creature.  All spells or effects cast by any player 
that put a creature exactly like target creature into play are countered for  
the rest of the game.  All creatures exactly like the one buried, along with 
exact copies of the one buried, are also buried. 
"I do not care, Tiurnum! We must rid the land of these foul abominations,         
and this is just the way to do it! So is the will of Gaia!" 
- Sybill, Gaian Priestess 
	Submitted by Matthew Anderson 
 
Devolution 
Type: Enchantment 
Casting Cost: 2GG 
Effect: Target creature looses all special abilities, hindrances, and 
upkeep costs.  Change the target creatures strength and toughness to 
*/*, where * equals the target creature's casting cost. 
"And you accuse ME of creating abominations? Just take a look at your own         
actions, Sybill.  Hypocrite." 
- Korbin, Hydromancer 
	Submitted by Matthew Anderson 
 
Primal Urge 
Type: Instant 
Casting Cost: G 
Effect: Target creature that your opponent controls gains +1/+0 and must 
attack this turn or be buried.  Note that Primal Urge must be played  
before your opponent's attack phase, and cannot target creatures brought 
under control this turn. 
"This, Sybill, is a magic that I can live with.  Not too extreme, but         
effective." 
- Tiurnum, Gaian Priest 
	Submitted by Matthew Anderson 
 
Pirhana Flies 
Type: Creature 
Casting Cost: 2GGG 
Strength/Toughness: */1 
Effect: Flying 
GG: Regenerates 
* equals the number of creatures in play. 
"I don't LIKE these things.  I cannot blow them to bits! They're no fun..."         
- Fridrik, Pryomancer 
	Submitted by Matthew Anderson 
 
Creeping Thorns 
Type: Creature 
Casting Cost: 1GG 
Strength/Toughness: 3/3 
Effect: Creeping Thorns may not attack if they attacked during your last 
Main phase.   
"However interesting they may be, Tiurnum, their lack of initiative does not 
become Gaia.  Shall we try again?" 
- Sybill, Gaian Priestess 
	Submitted by Matthew Anderson 
 
Lifecycle 
Type: Sorcery 
Casting Cost: 3G 
Effect: Both players may select any creature from their own graveyards that 
has been sent to the graveyard this turn, remove it from the game, and put 
any creature from their hand into play at no cost.  This can be repeated 
by either player as often as each player wishes for the rest of the turn. 
"I thought I had seen the last of those damned soldiers, but they came back,         
waving their banner of Light! Sufficed to say, we were forced to retreat." 
- Pelvar, Soldier of Shadow  
	Submitted by Matthew Anderson 
 
Crossroads Bandits 
Type: Creature 
Casting Cost: 2GG 
Strength/Toughness: 1/2 
Effect: GG_T_: Target attacking creature becomes untapped.  That creature 
neither deals nor recieves damage from combat. 
GG_T_: Counter the special ability of target creature.  Treat this ability 
as an Interrupt.  This effect may only be used on creature abilities that 
have a cost to activate(0: counts as a cost, as does _T_ or a sacrifice) 
	Submitted by Matthew Anderson 
 
Mulching 
Type: Enchantment 
Casting Cost: GG 
Effect: 0: Remove two creatures from any one graveyard from the game, and 
place a Mulch Field token into play.  Treat this token as a non-basic land. 
The Mulch Field token has the following abilities: 
_T_: Add 2 to your mana pool, and place one depletion counter on Mulch Field. 
If Mulch Field ever gains 3 or more Depletion Counters, remove it from the 
game. 
       Submitted by Aaron Polson 
 
Shrewish Horde 
Type: Creature 
Casting Cost: GGG 
Strength/Toughness: */* 
Effect: GG: put a shrew token into play.  Treat the shrew token as if it were 
an exact copy of Shrewish Horde.  Shrewish Horde, and all shrew tokens, have 
power and toughnesss equal to the number of Shrewish Hordes and shrew tokens 
in play.  You may only put shrew tokens into play during your turn.  If  
Shrewish Horde or any shrew token is destroyed, buried, or removed from the 
game, remove all remaining shrew tokens from the game. 
"Bah! One little fireball and they all run away." 
- Fridrik, Pyromancer 
	Submitted by Daniel Mancoff 
 
Hermit 
Casting Cost: 2GG 
Type: Creature(Legend) 
Strength/Toughness: 0/4 
Effect: _T_: Sacrifice Hermit to draw 3 cards from your library, or to take 
2 cards from your graveyard into your hand. 
"Sometimes, loneliness is richness." 
-TarPaxan, philosopher 
	Submitted by Andrea Chiarvesio 
 
Avergion Raiders 
Casting Cost: GG 
Type: Creature 
Strength/Toughness: 2/1 
Effect: Non-basic landwalk 
	Submitted by Steven C 
 
Harvest of the Taiga 
Casting Cost: 1GG 
Type: Enchant Land 
Effect: Target snow-covered forest may be tapped for either G or 3. 
	submitted by Joel A. Koepp 
 


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


Red



 
Slobbering Trogs 
Type: Creature 
Casting: 3R 
Strength/Toughness: 3/3 
Effect: Slobbering Trogs must participate in any attack that you declare. 
Trample 
"Heehee... what FUN!"         
- Fridrik, Pryomancer 
	Submitted by Matthew Anderson 
 
Stepping Stones 
Type: Enchantment  
Casting Cost: 1RR 
Effect: Target creature gains Islandwalk or Swampwalk.  This is chosen 
by the caster when Stepping Stones is cast, and cannot be changed at a 
later time. 
	Submitted by Matthew Anderson 
 
Fiery Eruption 
Type: Instant 
Casting Cost: RRR 
Effect: Target Red Sorcery or Instant that is dealing damage to one or more 
target creatures or players deals an amount of damage to its controller  
equal to the total amount of damage it is dealing to its target or targets. 
Note that the amount of damage dealt by Fiery Eruption is not reduced if 
the amount of damage dealt by the target Red Sorcery or Instant is reduced. 
"I am sick of studying under Fridrik like this.  It is time to turn his own         
power against him." 
- Juxtal, Student of Pyromancy 
	Submitted by Matthew Anderson 
 
River of Magma 
Type: Instant 
Casting Cost: 1RR 
Effect: All creatures with the Mountainwalk ability lose that ability until 
end of turn. 
"Betray me, will you, Juxtal? I don't think you'll get very far with your         
plans." 
- Fridrik, Pyromancer 
	Submitted by Matthew Anderson 
 
B'harlok's Sabre 
Type: Enchantment 
Casting Cost: 3R 
Effect: Target creature gains +3/+0 or +0/+3, to be determined when cast 
by the caster.  During controller's upkeep, +3/+0 may be changed to +0/+3, 
or vice versa, but only once per upkeep.   
	Submitted by Matthew Anderson 
 
Wyld Dingos 
Type: Creature 
Casting Cost: 2R 
Strength/Toughness: 2/1 
Effect: R: +1/+0; no more than RR can be spent in this manner per turn. 
RR: First Strike 
"These poor creatures... twisted by that Pyromancer's madness.  I would that         
I could heal their minds." 
- Tiurnum, Gaian Priest 
	Submitted by Matthew Anderson 
 
Stone Wurm 
Type: Creature 
Casting Cost: 3RRR 
Strength/Toughness: 5/5 
Effect: RR: Target creature other than Stone Wurm gains +0/+1 until end of 
turn, and Stone Wurm deals 0 damage in combat; no one target creature may  
gain +0/+1 in this manner more than once per turn. 
"Well, we tried to storm the mountain Keep, like Korbin told us too, but         
this big THING got in the way!" 
- Gor, Longboat Raider 
	Submitted by Matthew Anderson 
 
Singelings 
Type: Creautre 
Casting Cost: 1RR 
Strength/Toughness: 0/1 
Effect: RR: Singelings does 1 damage to any target creature, and 1 damage 
to any target creature that you control.  This ability may not be used when 
Singelings first come into play under your control. 
"We had almost won the battle against Nesphalmus, but then Fridrik          
intervened, burning his own troops so that ours would burn as well.  That 
fool..." 
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Singelords 
Type: Creature 
Casting Cost: 3RR 
Strength/Toughness: 1/2 
Effect: 1RR: Singelords does 1 damage to any target creature or player, 
and 2 damage to any creature that you control.  This ability may not be 
used when Singelords first come into play under your control. 
"I have seen how your lesser servants can be helpful in battle.  So will you         
commit the rest of your troops to me, Fridrik?" 
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
Orcish Polearm Brigade 
Type: Creature 
Casting Cost: 2RR 
Strength/Toughness: 4/2 
Effect: Banding 
You must pay RR when Brigade is declared as an attacker, or Brigade will deal  
0 damage in combat until end of turn.  You must pay RRR when Brigade is  
declared as a blocker, or Brigade will deal 0 damage in combat until end of  
turn. 
"Turn and run! Turn and run! Thwarting Juxtal is so much fun!"         
- Fridrik, Pyromancer 
	Submitted by Matthew Anderson 
 
Magma Elemental 
Type: Creature 
Casting Cost: 4RR 
Strength/Toughness: */4 
Effect: * equals to the number of untapped Mountains that you control. 
	Submitted by Matthew Anderson 
 
Ash Elemental 
Type: Creature 
Casting Cost: 3RR 
Strength/Toughness: 4/* 
Effect: * equals the number of Red Sorceries, Instants, and Interrupts in 
your graveyard. 
"This is the only thing that keeps me alive, now that my old teacher has         
counter-attacked.  I should have never undertaken this task." 
- Juxtal, Student of Pyromancy 
	Submitted by Matthew Anderson 
 
Funeral Pyre 
Type: Sorcery 
Casting Cost: 2RRR 
Effect: Sacrifice a creature to deal X damage to each creature and 
player, where X equals to the sacrificed creature's casting cost. 
	Submitted by Matthew Anderson 
 
Wildfire 
Type: Sorcery 
Casting Cost: XRRR 
Effect: For each mana spent into X, flip a coin, with your opponent calling 
it in the air.  If the flip lands in your favor, Wildfire deals 2 damage to 
a target opponent of your choice.  If the flip lands in your opponent's 
favor, Wildfire deals 1 damage to a player or creature of your opponent's 
choice. 
"I can never quite tell what this is going to do... but, then, that's the 
FUN part!" 
- Fridrik, Pyromancer 
	Submitted by Matthew Anderson 
 
Freelance Assassin 
Casting Cost: 3RR 
Type: Creature 
Strength/Toughness: 3/3 
Effect: First Strike 
RR_T_: Bury target creature.  Target creature's controller may pay RRR or 5 
to select an alternative target for Freelance Assassin, except that Freelance 
Assassin may not target itself.  Which creature Freelance Assasin targets can 
be changed as long as the controller of the current target pays the  
appropriate amount of mana i.e. it may change targets several times in one 
activation. 
"Art-kele is cunning, resourceful, and deadly.  I only hope our coffers are 
sufficient to keep her on OUR side." 
-Retsamof Saohc, King of the Mountainfolk 
	Submitted by Cecilio I. Rosario 
 
Monster Crew 
Casting Cost: 3RR 
Type: Enchant Creature 
Effect: Target creature gains Mountainwalk. 
1: Tap creature that Monster Crew enchants to counter any spell.  Play this 
ability as an Interrupt. 
"I tried to teach my followers how to stop Fridrik's magic, but I taught the 
wrong troops.  My Orcs simply turned and fled when faced with danger.  I 
should have picked my allies more carefully, I suppose." 
-Juxtal, Student of Pyromancy 
	Submitted by Anders Jonas Brunnstr 
 
The Spirit of Neepap 
Casting Cost: 68R 
Type: Creature 
Strength/Toughness: 69/69 
"Once summoned, the power of the almight Neepap will eliminate all enemies, 
and restore peace, harmony, tranquility, beer, naked redheads, and creative 
love to the war-town world." 
	Submitted by Neepap Dimitrius Gerber(Amit M. Patel) 
 
Road bandits 
Casting Cost: 1R 
Type: Creature 
Strength/Toughness: 1/2 
Effect: First Strike 
"I'll never give you my money." 
-Damien, Warrior, last words. 
	Submitted by Andrea Chiarvesio 
 
Firestorm 
Casting Cost: 4RRRR 
Type: Sorcery 
Effect: Firestorm does 10 damage to all players and all creatures in play. 
This damage cannot be prevented or redirected. 
"Die, die, DIE!!!!!!!!!!!" 
- Fridrik, Pyromancer 
	Submitted by Innate Mak 
 
Dragonmaster of Dominia 
Casting Cost: 6RRRR 
Type: Creature 
Strength/Toughness: 4/6 
Effect: When Dragonmaster is put into play, all Dragons in play gain two of 
the following three abilities, which, once chosen, cannot be changed later: 
First Strike, Trample, and Protection from *, where * is any one of the five 
colors.  If Dragonmaster leaves play, all Dragons suffer -0/-1 until end of 
turn and lose all special abilites that they had gained from the Dragonmaster. 
"Noone thought the dragons would someday rise up againts Dominia to conquer 
the very realm, until the Dragonmaster arrived." 
	Submitted by Jeff Tewkesbury 
 
Isaac Stackhouse 
Casting Cost: 1RRRR 
Type: Creature 
Strength/Toughness: 0/1 
Effect: Rampage: 3 
Trample 
"How were we supposed to know he'd get mad?!?!?" 
- Wyrmbane, bar brawler 
	Submitted by Captain Flamenco 
 


[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


WHITE



 
Antidote 
Type: Instant 
Casting Cost: WWW 
Effect: Remove one poison counter from target player, or prevent target 
player from gaining up to 2 poison counters. 
	Submitted by Matthew Anderson 
 
Complacency 
Type: Enchantment 
Casting Cost: 1WW 
Effect: Target creature may not attack. 
"Damn you, lackey, attack! I order you, as your master and Lord!"         
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
Blessing of the North Star 
Type: Sorcery 
Casting Cost: 2WW 
Effect: All of your creatures gain +1/+1 until end of turn, provided that 
they are all White, Green, or Artifact creatures. 
"Perhaps Sumlahpsen is wiser than we thought.  An alliance with him would be         
far more beneficial than an alliance with Fridrik." 
- Tiurnum, Gaian Priest 
	Submitted by Matthew Anderson 
 
Blessing of the Southern Cross 
Type: Sorcery 
Casting Cost: 2WW 
Effect: All of your creautres gain +1/+1 until end of turn, provided that 
they are all White, Blue, or Artifact creatures. 
"I shall ignore Nesphalmus' entreaties, for now.  Sumlahpsen has proven to         
be a wonderful ally up to this point." 
- Korbin, Hydromage 
	Submitted by Matthew Anderson 
 
Benandanti 
Type: Creature 
Casting Cost: 3WW 
Strength/Toughness: 1/3 
Effect: X_T_: All of your opponent's lands produce W until end of turn.  X  
equals the number of lands your opponent has in play. 
"If only I could get these strange witches to teach me their ways..."         
- Symon, Groundskeeper of the Keep of Light 
	Submitted by Matthew Anderson 
 
Adventurer's Guild 
Type: Enchantment 
Casting Cost: 3WWW 
Effect: WW: Put a 2/2 Adventurer token into play.  Treat this token as a  
White creature with Bands With Other Adventurers.   
During your upkeep you must pay X mana, where X equals the number of  
Adventurer tokens you have in play, or the Adventurer's Guild is buried. 
One Adventurer token is buried during each of your Upkeeps that Adventurer's 
Guild is not in play under your control. 
"The irregulars are bad enough, but... mercenaries? I didn't know we were         
that desperate!" 
- Lenox, Armourer of Light 
	Submitted by Matthew Anderson 
 
Armistice 
Type: Enchantment 
Casting Cost: 2WW 
Effect: While Armistice is in play, neither player may declare an attack. 
If both player decide to pay 4 mana, Armistice is buried.  Otherwise,  
Armistice remains in play until it gains 5 counters.  Place one counter on 
Armistice during each of your upkeeps. 
"I should have know better than to call a truce with Sumlahpsen."         
- Nesphalmus, Lord of Shadow 
	Submitted by Matthew Anderson 
 
Blade Infantry 
Type: Creature 
Casting Cost: 1WW 
Strength/Toughness: 2/2 
Effect: Bands with other White creatures. 
"Having these guys at my side always makes me feel safe."         
- Quinn, Soldier of Light 
	Submitted by Matthew Anderson 
 
Heavy Infantry 
Type: Creature 
Casting Cost: 4W 
Strength/Toughness: 3/4 
Effect: Bands with other White creatures. 
"So, you think bigger means better, do you, Nesphalmus? Think again."         
- Sumlahpsen, Lord of Light 
	Submitted by Matthew Anderson 
 
Irregular Troops 
Type: Creature 
Casting Cost: 3W 
Strength/Toughness: 3/2 
Effect: W: Flip a coin, with your opponent calling in the air.  If the flip 
lands in your favor, Irregular Troops gain +2/+0, First Strike, or Bands 
with other White creatures(your choice) until end of turn.  If flip lands in  
your opponent's favor, Irregular Troops deal 0 damage in combat until end of  
turn. 
"Frankly, I don't know why we even bother with these peasant forces.  Keeping         
them equipped is trouble enough..." 
- Lenox, Armourer of Light 
	Submitted by Matthew Anderson 
 
Valkyries 
Type: Creature 
Casting Cost: 3WWW 
Strength/Toughness: 3/4 
Effect: Flying 
_T_: When one of your other White creatures has taken lethal damage, 
instead of that creature being destroyed, buried, or removed from the game, 
that creature is returned to your hand.  Valkyries do not tap to attack. 
"How Sumlahpsen has gained an audience with the divine, I cannot imagine."         
- Korbin, Hydromancer 
	Submitted by Matthew Anderson 
 
High Archon 
Type: Creature 
Casting Cost: 2WWW 
Strength/Toughness: 4/3 
Effect: Flying 
1WW: Return High Archon to your hand. 
Does not tap to attack. 
"I don't like this thing at all! I try to kill it... but it keeps coming         
back!" 
- Fridrik, Pryomancer 
	Submitted by Matthew Anderson 
 
Sumlahpsen, Lord of Light 
Type: Creature(Legend) 
Casting Cost: 3WWW 
Strength/Toughness: 3/4 
Effect: _T_: Give all blocking creatures +0/+3 until end of turn, or give 
target blocker a permanent +0/+1 counter. 
"Our Lord, our liege, lead us into the Light! Lead us to victory against the         
foul Shadow and its allies!" 
- chant used by the Forces of Light, before battle. 
	Submitted by Matthew Anderson 
 
The Hunt 
Type: Enchantment 
Casting Cost: 2WW 
Effect: 0: Tap target White creature you control and sacrifice a caribou 
or wolf to gain 2 life. 
0: Tap target caribou or wolf you control to untap target White creature 
you control. 
"The hunt is on!" 
- The Master of the Hunt 
	Submitted by James Hamblin 
 
Blinding Flash 
Type: Sorcery 
Casting Cost: 3WW 
Effect: Target opponent may not declare any blockers this turn.  Any player 
may pay either BB or 4 to negate this effect. 
"If that wasn't God... he doesn't exist." 
- Quinn, Soldier of Light 
	Submitted by Daniel Mancoff 
 
Permanency 
Casting Cost: 1WW 
Type: Enchant Land 
Effect: Target Land cannot be destroyed or buried by any means.  It cannot 
be targetted by any spell of effect that attempts to change what kind of mana  
target land can produce or by any spell or effect that attempts to change  
what type of land target land is.  Bury all non-White enchantments on target 
land. 
"The air near the temple is thick, still, and ancient.  Even ruined, the 
majesty of old fills the soul." 
-Jylken, Arch-Cleric of Tenellite 
	Submitted by David Slatter 
 
Purgatory 
Casting Cost: WW 
Type: Enchant World 
Effect: All spells and effects that can remove cards from the game are 
countered immediatly when cast or activated.  All cards in each graveyard are 
removed from the game when Purgatory leaves play.  This enchantment does not 
effect Ante. 
"It is said that all men shall be judged for a time in Purgatory, and then be 
sent to Heaven or Hell." 
-Jylken, Arch-Cleric of Tenellite 
	Submitted by David Slatter 
 
Temple of Tenellite 
Casting Cost: 3WWWW 
Type: Enchant Land 
Effect: White Enchantments may now be cast with a casting cost of 0, and any 
White Enchantments in play have an upkeep cost of 0, instead of any upkeep 
or Cumulative upkeep costs that those Enchantments might have normally. 
White Enchantments with activation costs now have activation costs of 0. 
4: Draw a card whenever an Enchantment is cast.  This effect may be used  
more than once per Enchantment cast. 
2: Gain one life when a White Enchantment is cast.  This effect may be used 
more than once per Enchantment cast. 
"All the Ley lines of light gather here, intertwining as thickly as the cords 
of fate.  Enchanting becomes effortless." 
-Jylken, Arch-Cleric of Light 
	Submitted by David Slatter 
 
Teneldian Chapterhouse 
Casting Cost: 3WWW 
Type: Enchant Land 
Effect: All enchantments that play on other permanents cannot be destroyed 
or buried unless their targets leave play.  
1W: Return target Enchant Land or Enchant Creature to owner's hand if its 
target is leaving play.  This ability may not be used on the Telnedian 
Chapterhouse. 
"Oh, no... not THEM again.  Last time, we had to blow away the enitre  
mountain." 
-Guthir, Lord of the Uldruk Magi 
	Submitted by David Slatter 
 
Teneldian Monk 
Casting Cost: W 
Strength/Toughness: 1/1 
Effect: 0: Sacrifice Teneldian Monk to return and land that can generate W 
from your graveyard to your hand. 
	submitted by David Slatter 
 
Jylken 
Casting Cost: 3WW 
Type: Creature(Legend) 
Strength/Touhgness: 0/2 
Effect: Banding 
Protection from Red 
Protection from Black 
WW: First Strike until end of turn. 
Only White Enchantments may be played on Jylken. 
"Of them all, only the Arch-Cleric came back.  They say that no evil could 
touch him or meet his gaze." 
-Sursian Legends 
	Submitted by David Slatter 
 
Teneldian Channeler 
Casting Cost: 2W 
Type: Creature 
Strength/Toughness: 1/2 
Effect: When Teneldian Channeler leaves play, you may pay 1 to take any 
Enchantment off of Teneldian Channeler into your hand, instead of letting it 
go to the graveyard.  You may do this for as many Enchamtments that were  
played on Teneldian Channeler as you like. 
"Their powers may only be borrowed from the temple, but are non the less 
just as effective." 
-Iglor, Sursian elder 
	Submitted by David Slatter 
 
Divine Purpose 
Casting Cost: 1W 
Type: Enchant Creature 
Effect: All spells or effects that force the creature enchanted by Divine 
Purpose to attack or block a specific attacker are countered completely.  
Damage done by creature enchanted by Divine Purpose while blocking may not 
be prevented, redirected, or reduced in any way.  If creature enchanted by 
Divine Purpose is part of an attacking band, it gains Trample.  Creature 
enchanted by Divine Purpose, when attacking, removes the banding ability from  
all blocking creatures.  
"Where there is a will, there is a way." 
	Submitted by David Slatter 
 
Land Reclaimers 
Casting Cost: 1WW 
Type: Creature 
Strength/Toughness: 1/1 
Effect: _T_: Place 3 reclamation counters on target swamp.  Remove one  
counter from any swamp with reclamation counters during swamp's controller's 
upkeep.  If a swamp has one or more reclamation counters on it, it produces 
1 instead of B. 
	Submitted by Andrea Chiarvesio 
 
Peons 
Casting Cost: 0 
Type: Creature 
Strength/Toughness: 0/1 
Effect: Peons count as a White creature. 
	Submitted by Andrea Chiarvesio 
 
City Beggars 
Casting Cost: W 
Type: Creature 
Strength/Toughness: 0/1 
Effect: Beggars cannot attack if an opponent controls one or more creatures 
with power greater than 0. 
W_T_: Target player gains one life. 
"Hey, where's my purse? It was here just a minute ago..." 
-Sean, Kjeldoran Warrior 
	Submitted by Andrea Chiarvesio 
 
Assuncion 
Casting Cost: WWW 
Type: Creature 
Strength/Toughness: 99/99 
Effect: flying 
If Assuncion goes to the graveyard, Assuncion's owner is immediatly and  
irrevocably reduced to 0 life.   
	Submitted by Jean Francoeur 
 
Jonathan's Bag 
Casting Cost: 1W 
Type: Creature 
Strength/Toughness: 3/3 
	Submitted by Carsten Buch Sivertsen 
 
Rainbow Protection Circle 
Casting Cost: 4W 
Type: Enchantment 
Effect: 1: Prevent all damage being dealt to you by any one source.  If that 
source deals damage to you more than once in a turn, you must pay 1 each 
time it deals damage to prevent the damage. 
	Submitted by Joann Dellor 
 
Rainbow Ward 
Casting Cost: 4W 
Type: Enchant Creature 
Effect: Target creature gains protection from all colors.  This protection 
will not cause Rainbow Ward to destroy itself. 
	submitted by Annie Somerson 
 
Aurian Silverblade 
Casting Cost: 3WWW 
Type: Creature(Legend) 
Stength/Toughness: 4/4 
Effect: First Strike 
Protection from Black 
WW: +1/+0 until end of turn 
WW: +0/+1 until end of turn 
W: Banding until end of turn 
WWW: Trample until end of turn 
"As the founder of the Knights of Orion, Aurian Silverblade is one of the few 
individuals singled out by the forces of evil, but unfortunately for them, 
they hold no power when challenged by him." 
- The Chronicals of Tibanin 
	submitted by Jon Golder 
 
Knight of Orion 
Casting Cost: 1WW 
Type: Creature 
Strength/Toughness: 2/2 
Effect: Protection from Black 
W: First Strike until end of turn. 
WW: Banding until end of turn. 
WW: +1/+0 until end of turn 
WW: +0/+1 until end of turn 
	submitted by Jon Golder 
 
Sursian Villagers 
Casting Cost: 1W 
Type: Creature 
Strength/Touhgness: 1/2 
Effect: Place a village counter on target basic land.  That land cannot be  
buried or destroyed while Sursian Villagers are untapped. 
_T_: Move village counter from target basic land to any other target basic 
land. 
	submitted by David Slatter 
 
Piercing Gaze 
Casting Cost: 2W 
Type: Interrupt 
Effect: All non-white Enchantments on target creature have no effect until 
end of turn.  Draw a card at the beginning of the next turn's Upkeep. 
"When you have finished your apprenticeship, you will know the truth,  
whatever is said.  But never let that knowledge be known, else we are  
undone." 
- Dali, Oracle of Sursi 
	submitted by David Slatter 
 
Blessing of Relocation 
Casting Cost: 2WW 
Type: Sorcery 
Effect: Move any one Enchant Creature from its current target to any other 
legal target in play. 
	submitted by Joel A. Koepp 
 



Submit a card for the set!


Sorry, but I'm backuped in card submissions. I've disabled the submission form until I have caught up with the new additions.

Thank you for your patience. Matthew Anderson

[Lands | Artifacts | Black | Blue]
[Green | Red | Submit Your Own Card]


[Toolbar]
ixm8@po.cwru.edu -- About this server -- Copyright 1993-2000 CWRU -- Unauthorized use prohibited