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Yentalni's Cave Legendary Land Effect: _T_: Add one mana of any color that your lands can produce. No Instants, Sorceries, Enchantments, or creature-generated effects may affect Yentalni's Cave. "I would that Yentalni had remained among the world of the living. Oh, the power I could have shown him! If only he had listened to me." - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson The Shadowlands Effect: _T_: Sacrifice X untapped permanents to gain X life or add X to your mana pool. You may not sacrifice counters to The Shadowlands. "I saw m'Lord take many dozen hostages to the North, into the Shadowlands. He came back... alone." - Horace, Servant of Shadow Submitted by Matthew Anderson Salt Flats Effect: _T_: Target attacking creature is buried at the end of the turn. The creature's controller gains X life, where X is the casting cost of the target attacking creature. _T_: Add 1 to your mana pool. Submitted by Matthew Anderson Firewood Grove Legendary Land Effect: _T_: All of your lands may tap to produce 1, along with whatever other abilities they already have, until end of turn. Submitted by Matthew Anderson Entropia Legendary Land Effect: _T_: Flip a coin, letting your opponent call. If the flip lands in your favor, Entropia produces 1 mana of any color. If the flip lands in your opponent's favor, you take one damage, and Entropia produces 1. Submitted by Matthew Anderson The Blood Plains Legendary Land Effect: _T_: No creatures may deal any damage or otherwise affect any player or creature as result of combat until end of turn. You take X damage, where X is the number of attackers. The Blood Plains may only be tapped once an attack has been declared. "Let this desolate land serve as a memorial to all those faithful warriors who have given their lives to the Light, in our eternal quest to crush the Shadow. Perhaps, someday, we will be free of the darkness." - Sumlahpsen, Lord of Light Submitted by Matthew Anderson Sumlahpsen's Keep of Light Legendary Land Effect: _T_: Add W to your mana pool. While Sumlahpsen's Keep is in play, creatures that have been rendered totally unblockable by a single spell, effect, or permanent, deal 0 damage in combat. Pay 2 during your upkeep, or Sumlahpsen's Keep is buried. High Summer Plains Effect: _T_: Add WW to your mana pool. This mana may only be used to pay the upkeep for White spells or to cast White spells. Bury High Summer Plains if it is untapped at the end of any turn. Bury High Summer plains if you take damage from mana burn. submitted by David Slatter Late Spring Forest Effect: _T_: Add GG to your mana pool. This mana may not be used to cast Summon spells. Bury Late Spring Forest if it is untapped at the end of any turn. submitted by David Slatter Autumn Islands Effect: _T_: Add UU to your mana pool. This mana may only be used to pay for specific-mana costs(i.e. you could pay UU with this mana, but not 2). Bury Autumn Islands if it is untapped at the end of any turn. submitted by David Slatter Winter Marsh Effect: _T_: Add BBB to your mana pool. This mana may only be used to cast Black spells. Bury Winter Marsh if it is untapped at the end of any turn. Cumulative Upkeep: B submitted by David Slatter Mountain Spring Effect: _T_: Add RR to your mana pool. This mana may only be used to cast Summon spells. Bury Mountain Spring if it is untapped at the end of any turn. submitted by David Slatter
Iron Brooch
Casting Cost: 2
Effect: _T_: Sacrifice Iron Brooch to put a regeneration counter on target
creature. That counter may be removed from target creature to regenerate
target creature.
Submitted by Matthew Anderson
Yentalni's Forge
Casting Cost: 7
Effect: While Yentalni's Forge is in play, all of your artifact creatures
gain +2/+2, provided that you pay 1 during your upkeep for each artifact
creature under your control.
3_T_: Tap target artifact creature that you control, and gain X colorless
mana, where X is target artifact creature's casting cost. Note that while
Forge is tapped, it does not grant a +2/+2 bonus to your artifact creatures.
"Oh... so THAT'S how he did it."
- Korbin, Hydromancer
Submitted by Matthew Anderson
Planar Blade
Casting Cost: 5
Effect: During each of your upkeeps, place a counter on Planar Blade. If
the Blade ever has more than 5 counters, remove all but one. Planar
Blade grants all of your creatures of a certain color +2/+0 while in play.
What color of creature the Blade benefits is as follows:
0 counters: All of your creatures gain +2/+0
1 counter: White
2 counters: Blue
3 counters: Green
4 counters: Red
5 counters: Black
_T_: Add or remove a counter to Planar Blade. Note that the Blade does not
grant any bonuses to your creatures while tapped.
"Was Yentalni actually trying to help us when he created this?!?! This is
more of a cruel joke, in my opinion."
- Lenox, Armourer of Light
Submitted by Matthew Anderson
Planar Focus
Casting Cost: 3
Effect: 2_T_: Sacrifice Planar Focus to cast any one Sorcery from your
hand without having to spend any of the colorless casting cost. Note that
that Sorceries requiring X still require X to be paid. Example: Paying
2 mana, tapping, and sacrificing the Focus would allow you to cast a
Tsunami using only G, a Tranquility using only G, a Wrath of God using only
WW, or a Fireball using XR(as per usual).
Submitted by Matthew Anderson
Soul Gem
Casting Cost: 3
Effect: 1: Add a counter to Soul Gem
_T_: Remove as many counters from Soul Gem as you wish to add one colorless
mana per counter to your mana pool. Note that this mana may only be used to
pay X for spells that require X to be paid. You lose 1 life for each counter
removed from Soul Gem, which cannot be redirected or prevented.
"Ah, that dwarf is full of suprises! Another fine jewel from him... or,
should I say, another fine gem?"
- Fridrik, Pryomancer
Submitted by Matthew Anderson
Destabilizer
Casting Cost: 4
Effect: While Destabilizer is in play, your opponent must tap one of his
or her artifacts during their Upkeep, if your opponent has any artifacts
in play, or take 3 points of damage. During your upkeep, you must pay X mana,
where X is the number of artifacts your opponent has in play, or Destabilizer
taps. Note that tapping an artifact for effects does not count towards the
one artifact that Destabilizer forces your opponent to tap.
"In an attempt to deactivate all of these looney gadgets that Yentalni has
'blessed' the world with, I have created this. In theory, it should shut
them all down. In theory."
- Lenox, Armourer of Light.
Submitted by Matthew Anderson
Vorpal Coating
Casting Cost: 4
Effect: X_T_: Sacrifice Vorpal Coating to give X target creatures First Strike
until end of turn.
"Ooohh... neat! I like it! Now where did my dragons go?"
- Fridrik, Pyromancer
Submitted by Matthew Anderson
Relic Seeker
Casting Cost: 3
Effect: X_T_: Pay X mana and 3 life, which cannot be prevented or redirected.
Draw X cards from the top of your library or graveyard(one or the other).
If any of the cards are artifacts, you may select one of the artifacts, put it
in your hand, and place Relic Seeker where you drew cards from. Then place
all of the other cards back from where you drew them. If you drew from your
library, reshuffle your library afterwards.
"Yentalni gave this to me before he locked himself away, telling me that,
should I ever need his help, I could use it to summon him. I am still a bit
afraid to use this device."
- Sumlahpsen, Lord of Light
Submitted by Matthew Anderson
Phase Gauntlets
Casting Cost: 3
Effect: 2_T_: Target creature gains +4/+0 and First Strike until end of turn.
Any creature that is destroyed by lethal damage from target creature is not
destroyed, but instead taps and does not untap during its controller's next
untap phase. All damage done to opponents by target creature is reduced to 0
until end of turn.
Submitted by Matthew Anderson
Tectonic Device
Casting Cost: 6
Effect: Place one counter on Tectonic Device when it is put into play.
3_T_: Add one counter to Tectonic device.
_T_: Remove X counters from Tectonic Device, and deal X damage to each
player and all creatures without the flying ability.
"This device was the first and last created by the mad dwarf Yentalni after
he locked himself away in his cave, because it brought the whole of his cave
crashing down on his head, making it a rather inefficient workspace."
Submitted by Matthew Anderson
Token Of Remorse
Casting Cost: 6
Effect: 4_T_: Sacrifice Token whenever your opponent is being reduced below
1 life. Your opponent stays at 1 life, and you gain X life, where X is
the number of permanents your opponent has in play, divided by 2, rounded
down. This effect is countered if the opponent finds some way to stay above
1 life, before or after Token of Remorse is used.
"Feeling a bit down, Sumlahpsen? Perhaps I should take pity upon you... at
a price."
- Nesphalmus, Lord of Shadow
Submitted by Matthew Anderson
Bone Scepter
Casting Cost: 5
Effect: X_T_: Sacrifice a creature under your control, and pay X, where
X is the combined strength and toughness of the sacrficed creature, divided
by 2 and rounded down. Place X counters on Bone Scepter.
0: During your upkeep, remove a counter from Bone Scepter to add a
permanent +1/+0 or +0/+1 to target creature. No more than one counter may be
removed from any one Scepter during a single Upkeep.
"I would not advise defying out Lord's word, or else he might find a purpose
for your soul that you will not like."
- Horace, Servant of Shadow
Submitted by Matthew Anderson
Ritual Dagger
Casting Cost: 4
Effect:X_T_: Adds +X/+0 to target creature. You must pay X life, which
cannot be redirected or prevented.
"Why could not have Yentalni created more devices such as this? Oh, such
power..."
- Nesphalmus, Lord of Shadow
Submitted by Matthew Anderson
White Lotus
Casting Cost: 0
Effect: _T_: Sacrifice White Lotus to add one mana of any color to your mana
pool. White Lotus does one damage to you when this power is activated.
"The flower seemed beutifully fragrent at first, but it turned foul later
that day, and killed a few cattle in the field with its stench. I should
have known better than to pick flowers in Entropia."
- Symon, Groundskeeper of the Keep of Light
Submitted by Kris Alicesun
Tapdance
Casting Cost: 7
Effect: _T_: Sacrifice Tapdance to tap all untapped creatures, artifacts, and
lands in play and untap all tapped creatures, artifacts, and lands in play,
simultaneously. Play this ability as an interrupt.
"I knew I shouldn't have allowed the court jester get into the armoury! What
a mess..."
- Lenox, Armourer of Light
Submitted by Ian Paczek
Arcana Chaotica
Casting Cost: 5
Effect: 4_T_: Have target opponent select a non-land card from your graveyard.
It is returned to your hand. You must cast this spell by the end of the turn,
or it, and the entire contents of your graveyard, are removed from the game.
You cannot use this ability if there are no cards in your graveyard.
"I observed that Pyromancers, like Fridrik, gain great power from Chaos. I
attempted to mimic that through this device, but something seems terribly
wrong with the way it functions."
- Yentalni, Dwarven Artificer
Submitted by Matthew Anderson
Arcana Primordia
Casting Cost: 4
Effect: 4_T_: Select any creature from your hand and put it directly into
play. This creature may attack or use special abilities the turn it comes
into play, and is removed from the game at the end of the turn that Arcana
Primordia put it into play. This ability may only be used during your Main
phase.
"So many of my machines have caused more harm to nature than good, so I
attempted to create a device that would aid in the natural growth process of
plants and animals. When I presented the finished version to Sybill, her
only response was to batter it with her staff repeatedly. This is what
remains."
- Yentalni, Dwarven Artificer
Submitted by Matthew Anderson
Automaton
Casting Cost: 3
Strength/Toughness: 2/3
Effect: Automaton may only attack if its controller was damaged since its
controller's last Main phase.
_T_: Add 1 to your mana pool.
"While the Automaton was only marginally helpful in the workshop, it was
suprisingly useful as a deterrant of violence. Why, great numbers of these
Automata could make quite a security force, no?"
- Yentalni, Dwarven Artificer
Submitted by Matthew Anderson
Platinum Doppleganger
Casting Cost: X
Strength/Toughness: */*
Effect: When you cast Platinum Doppleganger, select any one creature in play.
X equals the casting cost of target creatures. You may not target token
creatures or lands that have been made into creatures. Platinum
Doppleganger's strength and toughness becomes equal to the strength and
toughness of the copied creature. The Platinum Doppleganger retains strength
and toughness even after the copied creature leaves play.
"I am gone... and yet I remain."
- Yentalni, Dwarven Artificer
Submitted by Daniel Mancoff
Window Blast
Casting Cost: 5
Strength/Toughness: 1/3
Effect: Treat this creature as a Wall
Flying
2: Regenerates
2: Redirect any damage done to Window Blast to whichever creature or player
is dealing the damage.
Pay 1 during your upkeep, or Window Blast is buried.
Submitted by Anders Jonas Brunnstr
The Bible
Casting Cost: 5
Effect: 3_T_: Counter any Demonic Tutor, Demonic Attorney, or Demonic Hordes
as it is being cast. Play this ability as an interrupt.
3_T_: Destroy and Demonic Hordes in play.
Submitted by Annie Somerson
Mana Visa
Casting Cost: 4
Effect: _T_: Produce X many of any one color from Mana Visa, and place X
counters on Mana Visa. X cannot exceed 10. Mana Visa does not untap while
there are counters on Mana Visa.
1: Remove a counter from Mana Visa.
Submitted by Mike Whalen
The Lament Configuration
Casting Cost: 8
Effect: 8_T_: Target creature with power and toughness greater than 2 is
buried.
"I don't know what it is, or where it came from. I just know that it hurts."
- Kirsty Cotton
submitted by Annie Somerson
Aeschalon's Maelstrom
Casting Cost: 6
Effect: 3_T_: Remove all counters from all creatures in play. Destroy all
Enchantments on all creatures in play. Tap all creatures in play. Bury
Maelstrom at end of turn.
submitted by Joel A. Koepp
Muck Raker Type: Creature Casting Cost: 3BB Strength/Toughness: 0/1 Effect: BB_T_: Choose any creature from target opponent's graveyard and put it into play under your control. You lose control of this creature if Muck Raker becomes untapped, you lose control of Muck Raker, or Muck Raker leaves play. Treat this creature as though it were just summoned. You may choose not to untap Much Raker during your Untap phase. "My friends thought this was just another walking dead, but when we saw it drag old Clem up out of the swamp, well, I knew it weren't no ordinary zombie." - Norin the Wary Submitted by Matthew Anderson Nesphalmus, Lord of Shadow Type: Creature(Legend) Casting Cost: 3BBB Strength/Toughness: 3/4 Effect: _T_: Sacrifice a creature to give all attacking creatures +2/+0 or make one attacking creature unblockable until end of turn. "I will give everything to destroy that pompous Lord of Light!" - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson Infiltration Type: Sorcery Casting Cost: 2BB Effect: Tap target creature you control to deal an amount of damage to target opponent equal to target creature's power. Target creature does not untap during controller's next untap phase. "So... he thinks that he can sit behind his walls and wait, does he? Think again, Sumlahpsen." - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson ShadowForm Type: Enchantment Casting Cost:1BB Effect: Target creature's power is halved(after all other Enchantments, counters, and other factors are added in), rounding up. Recalculate target creature's power whenever it is increased or decreased. Target creature cannot block and cannot be blocked. "I thought the enchantment to be a wonderous boon, until I realized that I couldn't carry half of what I could before. I was such a weakling..." - Pelvar, Soldier of Shadow Submitted by Matthew Anderson Contamination Type: Interrupt Casting Cost: BBB Effect: Target spell that is giving life to a player or players instead deals damage equal to the life it was going to give. "That fiend Nesphalmus fouls the water so! I shall give him a piece of my mind and a bit of my wrath, too, one of these days." - Sybill, Gaian Priestess Submitted by Matthew Anderson Narcoleptic Plague Type: Enchantment Casting Cost: 3BBB Effect: Every player must pay 1 for each creature under his or her control during each opponent's Upkeep, or each creature that was not paid for becomes tapped. "So... tired..." - Quinn, Soldier of Light Submitted by Matthew Anderson Shadow Mist Type: Instant Casting Cost: BB Effect: Creatures deal 0 damage in combat this turn, and no player may declare any creature as a blocker this turn. "I could not see the purpose of this magic, until our Lord unleashed his serpents." - Horace, Servant of Shadow Submitted by Matthew Anderson Soul Thief Type: Creature Casting Cost: 2B Strength/Toughness: 0/2 Effect: BB_T_: Remove a creature from any player's graveyard from the game, and add two soul counters to Soul Thief. 0: Remove a soul counter from Soul Thief to give +1/+0 or +0/+1 to target creature until end of turn. Submitted by Matthew Anderson Soul Drinker Type: Creature Casting Cost: 2BB Strength/Toughness: 2/2 Effect: 0: Prevent up to X damage to Soul Drinker whenever it is damaged where X is the amount of damage that Soul Drinker has dealt to creatures or players this turn. "Die, damn you, DIE!" - Quinn, Soldier of Light Submitted by Matthew Anderson Haunting Dreams Type: Enchantment Casting Cost: BB Effect: Target creature may not untap if it tapped to attack or use a special ability since the controller's last Main phase. If target creature untaps during a phase other than the Untap phase, it is buried. Submitted by Matthew Anderson Mind Rape Type: Sorcery Casting Cost: XBB Effect: X target creatures may not untap during their controller's next Untap phase. "AAAAAAAHHHHHH!!!!!" - Lenox, Armourer of Light Submitted by Matthew Anderson Wall of Darkness Type: Creature Casting Cost: BBB Strength/Toughness: 0/1 Effect: All non-Trample damage dealt to Wall of Darkness is reduced to 0. While Wall of Darkness is under your control, effects that normally force you to show your opponent or opponents cards in your hand or library or play with your hand face-up cannot affect you. This includes permanents that produce constant effects. Submitted by Matthew Anderson Pitch Fiend Type: Creature Casting Cost: 4BBB Strength/Toughness: 5/5 Effect: _T_: Sacrifice Pitch Fiend to deal 5 damage to every creature in play. Use this ability only if Pitch Fiend has recieved damage from a Red source this turn. RR: +1/+0 until end of turn. Bury Pitch Fiend if more than RRRRRR is spent in this manner per turn. "Oh, I don't know about this one. I still don't trust that Nesphalmus! But this creation of his is quite entertaining." - Fridrik, Pyromancer Submitted by Matthew Anderson Demonic Lord Type: Creature Casting Cost: 6BBBBBB Strength/Toughness: 10/10 Effect: Banding, Trample You must sacrifice one land during your upkeep, or Demonic Lord is removed from the game. While Demonic Lord is in play, all Black creatures gain +2/+2, and all White creatures have a -3/-3 penalty. "However much my troops may rally 'round this beast, I refuse to summon it again. It dwarfs me in power, and I must reign supreme!" - Nesphalmus, Lord of Shadow Submitted by Thomson Chuites Bone Golem Casting Cost: 3B Type: Creature Strength/Toughness: 2/3 Effect: B: Regenerates "We must get rid of these corpse somehow..." -Lim-D–l, Necromancer Submitted by Andrea Chiarvesio Stream of the Dead Casting Cost: XBBB Type: Sorcery Effect: Take X creatures from target graveyard, and put them directly into play under your control. "Rise, my minions, rise!" - Lord of the Dark Submitted by Matt White Underworld Nightmares Casting Cost: BBBBB Type: Enchant World Effect: Underworld Nightmares deals one damage to the owner of a card when a card is put into the graveyard. If Underworld Nightmares goes to the graveyard, it continues to take effect until the end of the turn. Submitted byEbon Panther Casting Cost: 3BB Type: Creature Strength/Toughness: 2/4 Effect: Plainswalk Forestwalk Swampwalk Islandwalk Mountainwalk The Ebon Panther may not be the target of any creature Enchantments. submitted by Jon Golder Mind Shade Casting Cost: 1BB Type: Creature Strength/Toughness: 1/3 Effect: Flying B: Any player damaged this turn by Mind Shade must discard two cards of that player's choice from that player's hand. Use this ability only once per turn. B: Any player damaged this turn by Mind shade must draw 2 cards. Use this ability only once per turn. submitted by ? Satan Worshipper Casting Cost: 2BB Type: Creature Strength/Toughness: 3/3 Effect: _T_: Bring any one Demonic Hordes, Demonic Tutor, Demonic Attorney, Demonic Consultation, or Demonic Torment from your graveyard to your hand. Satan Worshipper is buried if there are any Summon Priest(s) creatures in play. submitted by Annie Somerson Greater Fire Demon Casting Cost: 2BBBB Type: Creature Strength/Toughness: 5/5 Effect: Protection from Red Trample "You shall burn!" - Garok, the Destroyer submitted by Maxime Lemerise Bludgeon Casting Cost: 4BB Type: Instant Effect: Target creature gains +5/+0, Trample, and First Strike until end of turn. submitted by Joel A. Koepp Tarah Corey Cost: 2BBB Type: Creature Strength/Toughness: 1/1 Effect: _T_: Put a -1/-1 counter on target creature. submitted by Annie Somerson Parasite Casting Cost: BBB Type: Enchant Creature Effect: Controller of creature enchanted by Parasite may choose to not pay any upkeep costs for that creature. Each turn that the controller of creature Parasite enchants chooses to ignore upkeep costs for that creature, a counter is placed on that creature. At the end of each turn, controller of creature enchanted by Parasite loses X life, where X equals the number of counters on the enchanted creature. On any turn after the first turn that the enchanted creature's upkeep cost is not paid, the controller of the enchanted creature may pay the creature's casting cost to gain life eqaul to one-half the counters on the enchanted creature, rounded down. This buries the enchanted creature. If Parasite is ever removed from play, the creature enchanted by Parasite is buried. submitted by Daniel Stephens
Beach Comber Type: Creature Casting Cost: 2U Strenght/Toughness: 0/1 Effect: Whenever a Blue creature that you control is placed in the graveyard, put a counter on Beach Comber. _T_: Remove as many counters from Beach Comber as you wish to produce U for each counter removed. This mana may only be used to cast Blue spells. "Those mercenaries leave so many interesting things on the beaches. Perhaps I should send someone out there to retrieve them." - Korbin, Hydromancer Submitted by Matthew Anderson Absorbtion Type: Instant Casting Cost: UU Effect: Absorbtion causes all enchantments played on target creature that add or subtract(or both) strength or toughness from the target creature to be destroyed. Place a counter on target creature, that grants a cumulative bonus or penalty to target creature equal to the bonuses or penalties granted by the enchantments that were just destroyed. Example: A creature with a Holy Strength will lose the Holy Strength, and gain a +1/+2 counter. Another Example: A creature that is getting +4/+5 from an Aspect of Wolf and +2/-2 from an Immolation will lose both the Aspect and the Immolation and gain a +6/+3 counter. Submitted by Matthew Anderson Deja Vu Type: Instant Casting Cost: 1U Effect: Target permanent should be treated as though it were just put into play; creatures affected by Deja Vu cannot attack this turn(unless other conditions prove different), cards that are tapped when played become tapped, and cards which gain counters when played recieve counters equal to the appropriate number(old counters are removed). All enchantments on target permanent are returned to owner's hand. "Haven't we been through this before?" - Pelvar, Soldier of Shadow Submitted by Matthew Anderson Change of Hands Type: Sorcery Casting Cost: UUUU Effect: Target non-creature permanent comes under control of whichever player that you choose. "Give that back! Right now!" - Sybill, Gaian Priestess Submitted by Matthew Anderson Elemental Wizard Type: Creature Casting Cost: 2UU Strength/Toughness: 1/2 Effect: 1_T_: You may cast one spell this turn using only colorless mana, no matter what the casting cost. Note that the mana payed to Elemental Wizard must be the same color as the spell that you are going to cast. This effect cannot be used to cast artifacts. "With his help, I could turn some of Nesphalmus' own treachery against him. Korbin? We need to talk..." - Sumlahpsen, Lord of Light Submitted by Matthew Anderson Water Weird Type: Creature Casting Cost: 3UUU Strength/Toughness: 5/5 Effect: Bury Water Weird if you control no islands. Water Weird may not attack unless your opponent controls islands. UU_T_: Change any one basic land into an island; use counters. Such lands are changed back to normal if Water Weird leaves play. "An abomination! A freak! Magic should not twist nature so." - Sybill, Gaian Priestess. Submitted by Matthew Anderson Magical Parasites Type: Creature Casting Cost: UUU Strength/Toughness: 1/1 Effect: Whoever controls Magical Parasites must pay an additional 3 each time they cast a spell, or that spell is countered. UUU_T_: Grant control of Magical Parasites to target player. "I'm sure Fridrik will enjoy these creatures... thoroughly." - Korbin, Hydromancer Submitted by Matthew Anderson Red Tide Type: Enchantment Casting Cost: 3UUU Effect: Place one counter on Red Tide as it is played, and place one counter on Red Tide during each of your upkeeps. During each upkeep(yours and your opponent's), Red Tide does one point of damage to every creature in play for each counter that is on Red Tide. Bury Red Tide after it gains more than 4 counters(note that counters are added before damage is dealt). "You have made the land sick with your magics. The birds, the animals, no, EVERYTHING suffers from your cruelty. Is this what you want, Korbin?" - Sybill, Gaian Priestess. Submitted by Matthew Anderson Unseen Assailant Type: Creature Casting Cost: 2UU Strength/Toughness: 0/1 Effect: Unseen Assailant cannot be blocked except by another Unseen Assailant. Pay UU during your upkeep or Unseen Assailant is buried. "Good work, Korbin. I shall pay you well for providing me with this creation. Provided, of course, that Sumlahpsen doesn't turn up with one as well." - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson Warship Type: Creature Casting Cost: 3UU Strength/Toughness: 5/4 Effect: _T_: Do 2 points of damage to target attacking or blocking creature. Warship may not attack unless your opponent controls islands. Submitted by Matthew Anderson Long-boat Type: Creature Casting Cost: 4U Strength/Toughness: 4/4 Effect: Islandwalk May not attack unless opponent controls islands. UU_T_: Put a 5/3 Raiding Party token into play. Treat this token as a Blue creature that does not have Islandwalk but may attack if opponent controls no islands. If Long-boat ever untaps or leaves play, the Raiding Party token leaves play. You have the option of not untapping Long-boat during your untap phase. Submitted by Matthew Anderson Madness Type: Sorcery Casting Cost: XU Effect: Place as many Madness tokens on as many target creatures as you wish. Note that you must pay 1 extra for each additional target, but the number of tokens per creature need not be uniform(1 may be placed on one creature, and five on another). Creatures with Madness tokens may either not attack or not block, as the controller declares at the time of casting. Note that a seperate declaration is made for each creature affected. One Madness counter is removed from each creature affected by this spell during the creature's controller's upkeep. Submitted by Matthew Anderson Relative Morality Type: Enchantment Casting Cost: UUUU Effect: While Relative Morality is in play, all creatures become the same color, depending on how many counters are on Relative Morality. 0 counters: no color 1 counter: White 2 counters: Blue 3 counters: Green 4 counters: Red 5 counters: Black 6 counters: All colors Add one counter to Relative Morality during each player's upkeep. Note that creatures with Protection from Blue are not affected by this enchantment. The controller of Relative Morality must pay UUU each upkeep, or it is buried. If Relative Morality ever has more than 6 counters on it, remove them all. "If this is where Yentalni got the stupid idea for that sword of his, well, then, a pox upon you, Korbin! You're more trouble than you're worth." - Lenox, Armourer of Light Submitted by Matthew Anderson Court Jester Type: Creature Casting Cost: 2UU Strength/Toughness: 1/1 Effect: UU_T_: Take any one Jester artifact from your opponent's graveyard, and remove it from the game. _T_: Sacrifice Court Jester to take any one Jester artifact from your graveyard or hand, and put it directly into play, as though it has just been cast. "Frankly, I don't know whether I should appreciate Korbin's "gift" or not. He is a strange fellow..." - Sumlahpsen, Lord of Light Submitted by Matthew Anderson Diversion Type: Instant Casting Cost: UU Effect: You may cast one sorcery from your hand as if it were an instant until the end of the turn. "Sumlahpsen should do his own dirty work instead of hiding behind others." - Nesphalmus, Lord of Shadow Submitted by Daniel Mancoff Mutiny Type: Sorcery Casting Cost: 3UUU Effect: Gain control of all of target player's creatures, untapping all those that are tapped. You may attack or use the abilities of all of the creatures you just gained control of until end of the turn. At the end of the turn, bury all of the creatures you just gained control of. The target player may pay 5 to counter Mutiny. "All at once, they turned against me. My faithful soliders... oh, the sight... I still recall the pale gleam in their eyes as they overthrew the camp." - General Leisha EarthGrinder, _Chronicles Of the Giants_ Submitted by ArbataX Shylla Casting Cost: 3UU Type: Creature Strength/Toughness: 2/4 Effect: Shylla gains +3/+3 if Charyddi is in play. "We just escaped from one monster, only to run into a bigger one." -Martin, sailor Submitted by Andrea Chiarvesio Charyddi Casting Cost: 3UU Type: Creature Strength/Toughness: 4/2 Effect: Charyddi gains +3/+3 if Shylla is in play. "Okay, now I think we are safe." -Garlen, sailor Submitted by Andrea Chiarvesio Azura Casting Cost: 8UU Type: Creature Strength/Toughness: 13/13 Effect: Trample All creatures who block Azura gain azure counters. When Azura attacks, all defending creatures with azure counters that can block Azura must block Azura. If Azura damages a creature and sends it to the graveyard or removes it from play, Azura's strength and toughness mimic those of the creature that Azura removed from play(if Azura does this to a multiple number of creatures at once, the controller of Azura chooses which creature Azura mimics). When Azura is damaged, Azura recieves -*/-*, where * equals to half of the damage being done to Azura, rounded down, until end of turn, and the damage is then reduced to 0. "The greatest terror is not a reality. The greatest terror lies within... our Dreams." - Berath, the Creator. Submitted by David ? Poisonous Jellyfish Casting Cost: 1U Type: Creature Strength/Toughness: 0/1 Effect: May block creatures that have Islandwalk. Any creatures with Islandwalk that are blocked by Jellyfish are buried. submitted by Steven ? Force Geyser Casting Cost: 2UU Type: Interrupt Effect: Target attacking creature becomes tapped and takes 3 points of damage. This damage cannot be redirected or prevented. submitted by Joel A. Koepp Oztechy Casting Cost: 2U Type: Sorcery Effect: Until end of turn, you may sacrifice a creature you control to put a creature from your hand directly into play. Submitted by Margaret M. Bain Rune of Denial Casting Cost: UUUU Type: Enchant Creature Effect: Target creature destroys any Black creature that blocks or is blocked by target creature. "The runes on the sword's blade were indecipherable, but Korik knew full well what power they contained..." submitted by Captain Flamenco
Great Panda
Type: Creature
Casting Cost: 2GG
Strength/Toughness: 2/2
Effect: _T_: Force any player that is flipping a coin to determine the
outcome of some effect to re-flip the coin, ignoring the initial result. To
be used only after the initial flip has been completed.
Pay GG during your Upkeep or Great Panda is buried.
"Fortune may smile or frown upon you... as I see fit."
- Sybill, Gaian Priestess
Submitted by Matthew Anderson
Thunder Lizards
Type: Creature
Casting Cost: 4GGGG
Strength/Toughness: 5/7
Effect: GG: +1/+0
Trample
"We're doomed if Nesphalmus ever gets his hands on something like that."
- Quinn, Soldier of Light
Submitted by Matthew Anderson
Gaea's Tears
Type: Enchantment
Casting Cost: 2GG
Effect: Whenever a land is destroyed or buried, the controller of that land
gains 1 life for each land destroyed or buried. Life is not gained when
land is sacrificed.
"Let us weep, for more wrongs against Gaia have been done. Perhaps she will
grant us a boon for our concern."
- Tiurnum, Gaian Priest
Submitted by Matthew Anderson
Shrinkage
Type: Instant
Casting Cost: 2G
Effect: Target creature recieves -*/-* until end of turn, where * equals
to the target creature's casting cost. Note that toughness cannot be
reduced below 1 in this manner. Target creature cannot be blocked by
creatures with strength or toughness greater than one until end of turn.
"Are you SURE that is what Gaia wishes us to do with our power, Sybill?"
- Tiurnum, Gaian Priest
Submitted by Matthew Anderson
Cornysh Vestment
Type: Enchantment
Casting Cost: 2GG
Effect: Cumulative Upkeep: G
All damage done to you by Enchantments is reduced to 0.
Submitted by Matthew Anderson
Extinction
Type: Sorcery
Casting Cost: 3GGG
Effect: Bury target creature. All spells or effects cast by any player
that put a creature exactly like target creature into play are countered for
the rest of the game. All creatures exactly like the one buried, along with
exact copies of the one buried, are also buried.
"I do not care, Tiurnum! We must rid the land of these foul abominations,
and this is just the way to do it! So is the will of Gaia!"
- Sybill, Gaian Priestess
Submitted by Matthew Anderson
Devolution
Type: Enchantment
Casting Cost: 2GG
Effect: Target creature looses all special abilities, hindrances, and
upkeep costs. Change the target creatures strength and toughness to
*/*, where * equals the target creature's casting cost.
"And you accuse ME of creating abominations? Just take a look at your own
actions, Sybill. Hypocrite."
- Korbin, Hydromancer
Submitted by Matthew Anderson
Primal Urge
Type: Instant
Casting Cost: G
Effect: Target creature that your opponent controls gains +1/+0 and must
attack this turn or be buried. Note that Primal Urge must be played
before your opponent's attack phase, and cannot target creatures brought
under control this turn.
"This, Sybill, is a magic that I can live with. Not too extreme, but
effective."
- Tiurnum, Gaian Priest
Submitted by Matthew Anderson
Pirhana Flies
Type: Creature
Casting Cost: 2GGG
Strength/Toughness: */1
Effect: Flying
GG: Regenerates
* equals the number of creatures in play.
"I don't LIKE these things. I cannot blow them to bits! They're no fun..."
- Fridrik, Pryomancer
Submitted by Matthew Anderson
Creeping Thorns
Type: Creature
Casting Cost: 1GG
Strength/Toughness: 3/3
Effect: Creeping Thorns may not attack if they attacked during your last
Main phase.
"However interesting they may be, Tiurnum, their lack of initiative does not
become Gaia. Shall we try again?"
- Sybill, Gaian Priestess
Submitted by Matthew Anderson
Lifecycle
Type: Sorcery
Casting Cost: 3G
Effect: Both players may select any creature from their own graveyards that
has been sent to the graveyard this turn, remove it from the game, and put
any creature from their hand into play at no cost. This can be repeated
by either player as often as each player wishes for the rest of the turn.
"I thought I had seen the last of those damned soldiers, but they came back,
waving their banner of Light! Sufficed to say, we were forced to retreat."
- Pelvar, Soldier of Shadow
Submitted by Matthew Anderson
Crossroads Bandits
Type: Creature
Casting Cost: 2GG
Strength/Toughness: 1/2
Effect: GG_T_: Target attacking creature becomes untapped. That creature
neither deals nor recieves damage from combat.
GG_T_: Counter the special ability of target creature. Treat this ability
as an Interrupt. This effect may only be used on creature abilities that
have a cost to activate(0: counts as a cost, as does _T_ or a sacrifice)
Submitted by Matthew Anderson
Mulching
Type: Enchantment
Casting Cost: GG
Effect: 0: Remove two creatures from any one graveyard from the game, and
place a Mulch Field token into play. Treat this token as a non-basic land.
The Mulch Field token has the following abilities:
_T_: Add 2 to your mana pool, and place one depletion counter on Mulch Field.
If Mulch Field ever gains 3 or more Depletion Counters, remove it from the
game.
Submitted by Aaron Polson
Shrewish Horde
Type: Creature
Casting Cost: GGG
Strength/Toughness: */*
Effect: GG: put a shrew token into play. Treat the shrew token as if it were
an exact copy of Shrewish Horde. Shrewish Horde, and all shrew tokens, have
power and toughnesss equal to the number of Shrewish Hordes and shrew tokens
in play. You may only put shrew tokens into play during your turn. If
Shrewish Horde or any shrew token is destroyed, buried, or removed from the
game, remove all remaining shrew tokens from the game.
"Bah! One little fireball and they all run away."
- Fridrik, Pyromancer
Submitted by Daniel Mancoff
Hermit
Casting Cost: 2GG
Type: Creature(Legend)
Strength/Toughness: 0/4
Effect: _T_: Sacrifice Hermit to draw 3 cards from your library, or to take
2 cards from your graveyard into your hand.
"Sometimes, loneliness is richness."
-TarPaxan, philosopher
Submitted by Andrea Chiarvesio
Avergion Raiders
Casting Cost: GG
Type: Creature
Strength/Toughness: 2/1
Effect: Non-basic landwalk
Submitted by Steven C
Harvest of the Taiga
Casting Cost: 1GG
Type: Enchant Land
Effect: Target snow-covered forest may be tapped for either G or 3.
submitted by Joel A. Koepp
Slobbering Trogs Type: Creature Casting: 3R Strength/Toughness: 3/3 Effect: Slobbering Trogs must participate in any attack that you declare. Trample "Heehee... what FUN!" - Fridrik, Pryomancer Submitted by Matthew Anderson Stepping Stones Type: Enchantment Casting Cost: 1RR Effect: Target creature gains Islandwalk or Swampwalk. This is chosen by the caster when Stepping Stones is cast, and cannot be changed at a later time. Submitted by Matthew Anderson Fiery Eruption Type: Instant Casting Cost: RRR Effect: Target Red Sorcery or Instant that is dealing damage to one or more target creatures or players deals an amount of damage to its controller equal to the total amount of damage it is dealing to its target or targets. Note that the amount of damage dealt by Fiery Eruption is not reduced if the amount of damage dealt by the target Red Sorcery or Instant is reduced. "I am sick of studying under Fridrik like this. It is time to turn his own power against him." - Juxtal, Student of Pyromancy Submitted by Matthew Anderson River of Magma Type: Instant Casting Cost: 1RR Effect: All creatures with the Mountainwalk ability lose that ability until end of turn. "Betray me, will you, Juxtal? I don't think you'll get very far with your plans." - Fridrik, Pyromancer Submitted by Matthew Anderson B'harlok's Sabre Type: Enchantment Casting Cost: 3R Effect: Target creature gains +3/+0 or +0/+3, to be determined when cast by the caster. During controller's upkeep, +3/+0 may be changed to +0/+3, or vice versa, but only once per upkeep. Submitted by Matthew Anderson Wyld Dingos Type: Creature Casting Cost: 2R Strength/Toughness: 2/1 Effect: R: +1/+0; no more than RR can be spent in this manner per turn. RR: First Strike "These poor creatures... twisted by that Pyromancer's madness. I would that I could heal their minds." - Tiurnum, Gaian Priest Submitted by Matthew Anderson Stone Wurm Type: Creature Casting Cost: 3RRR Strength/Toughness: 5/5 Effect: RR: Target creature other than Stone Wurm gains +0/+1 until end of turn, and Stone Wurm deals 0 damage in combat; no one target creature may gain +0/+1 in this manner more than once per turn. "Well, we tried to storm the mountain Keep, like Korbin told us too, but this big THING got in the way!" - Gor, Longboat Raider Submitted by Matthew Anderson Singelings Type: Creautre Casting Cost: 1RR Strength/Toughness: 0/1 Effect: RR: Singelings does 1 damage to any target creature, and 1 damage to any target creature that you control. This ability may not be used when Singelings first come into play under your control. "We had almost won the battle against Nesphalmus, but then Fridrik intervened, burning his own troops so that ours would burn as well. That fool..." - Sumlahpsen, Lord of Light Submitted by Matthew Anderson Singelords Type: Creature Casting Cost: 3RR Strength/Toughness: 1/2 Effect: 1RR: Singelords does 1 damage to any target creature or player, and 2 damage to any creature that you control. This ability may not be used when Singelords first come into play under your control. "I have seen how your lesser servants can be helpful in battle. So will you commit the rest of your troops to me, Fridrik?" - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson Orcish Polearm Brigade Type: Creature Casting Cost: 2RR Strength/Toughness: 4/2 Effect: Banding You must pay RR when Brigade is declared as an attacker, or Brigade will deal 0 damage in combat until end of turn. You must pay RRR when Brigade is declared as a blocker, or Brigade will deal 0 damage in combat until end of turn. "Turn and run! Turn and run! Thwarting Juxtal is so much fun!" - Fridrik, Pyromancer Submitted by Matthew Anderson Magma Elemental Type: Creature Casting Cost: 4RR Strength/Toughness: */4 Effect: * equals to the number of untapped Mountains that you control. Submitted by Matthew Anderson Ash Elemental Type: Creature Casting Cost: 3RR Strength/Toughness: 4/* Effect: * equals the number of Red Sorceries, Instants, and Interrupts in your graveyard. "This is the only thing that keeps me alive, now that my old teacher has counter-attacked. I should have never undertaken this task." - Juxtal, Student of Pyromancy Submitted by Matthew Anderson Funeral Pyre Type: Sorcery Casting Cost: 2RRR Effect: Sacrifice a creature to deal X damage to each creature and player, where X equals to the sacrificed creature's casting cost. Submitted by Matthew Anderson Wildfire Type: Sorcery Casting Cost: XRRR Effect: For each mana spent into X, flip a coin, with your opponent calling it in the air. If the flip lands in your favor, Wildfire deals 2 damage to a target opponent of your choice. If the flip lands in your opponent's favor, Wildfire deals 1 damage to a player or creature of your opponent's choice. "I can never quite tell what this is going to do... but, then, that's the FUN part!" - Fridrik, Pyromancer Submitted by Matthew Anderson Freelance Assassin Casting Cost: 3RR Type: Creature Strength/Toughness: 3/3 Effect: First Strike RR_T_: Bury target creature. Target creature's controller may pay RRR or 5 to select an alternative target for Freelance Assassin, except that Freelance Assassin may not target itself. Which creature Freelance Assasin targets can be changed as long as the controller of the current target pays the appropriate amount of mana i.e. it may change targets several times in one activation. "Art-kele is cunning, resourceful, and deadly. I only hope our coffers are sufficient to keep her on OUR side." -Retsamof Saohc, King of the Mountainfolk Submitted by Cecilio I. Rosario Monster Crew Casting Cost: 3RR Type: Enchant Creature Effect: Target creature gains Mountainwalk. 1: Tap creature that Monster Crew enchants to counter any spell. Play this ability as an Interrupt. "I tried to teach my followers how to stop Fridrik's magic, but I taught the wrong troops. My Orcs simply turned and fled when faced with danger. I should have picked my allies more carefully, I suppose." -Juxtal, Student of Pyromancy Submitted by Anders Jonas Brunnstr The Spirit of Neepap Casting Cost: 68R Type: Creature Strength/Toughness: 69/69 "Once summoned, the power of the almight Neepap will eliminate all enemies, and restore peace, harmony, tranquility, beer, naked redheads, and creative love to the war-town world." Submitted by Neepap Dimitrius Gerber(Amit M. Patel) Road bandits Casting Cost: 1R Type: Creature Strength/Toughness: 1/2 Effect: First Strike "I'll never give you my money." -Damien, Warrior, last words. Submitted by Andrea Chiarvesio Firestorm Casting Cost: 4RRRR Type: Sorcery Effect: Firestorm does 10 damage to all players and all creatures in play. This damage cannot be prevented or redirected. "Die, die, DIE!!!!!!!!!!!" - Fridrik, Pyromancer Submitted by Innate Mak Dragonmaster of Dominia Casting Cost: 6RRRR Type: Creature Strength/Toughness: 4/6 Effect: When Dragonmaster is put into play, all Dragons in play gain two of the following three abilities, which, once chosen, cannot be changed later: First Strike, Trample, and Protection from *, where * is any one of the five colors. If Dragonmaster leaves play, all Dragons suffer -0/-1 until end of turn and lose all special abilites that they had gained from the Dragonmaster. "Noone thought the dragons would someday rise up againts Dominia to conquer the very realm, until the Dragonmaster arrived." Submitted by Jeff Tewkesbury Isaac Stackhouse Casting Cost: 1RRRR Type: Creature Strength/Toughness: 0/1 Effect: Rampage: 3 Trample "How were we supposed to know he'd get mad?!?!?" - Wyrmbane, bar brawler Submitted by Captain Flamenco
Antidote Type: Instant Casting Cost: WWW Effect: Remove one poison counter from target player, or prevent target player from gaining up to 2 poison counters. Submitted by Matthew Anderson Complacency Type: Enchantment Casting Cost: 1WW Effect: Target creature may not attack. "Damn you, lackey, attack! I order you, as your master and Lord!" - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson Blessing of the North Star Type: Sorcery Casting Cost: 2WW Effect: All of your creatures gain +1/+1 until end of turn, provided that they are all White, Green, or Artifact creatures. "Perhaps Sumlahpsen is wiser than we thought. An alliance with him would be far more beneficial than an alliance with Fridrik." - Tiurnum, Gaian Priest Submitted by Matthew Anderson Blessing of the Southern Cross Type: Sorcery Casting Cost: 2WW Effect: All of your creautres gain +1/+1 until end of turn, provided that they are all White, Blue, or Artifact creatures. "I shall ignore Nesphalmus' entreaties, for now. Sumlahpsen has proven to be a wonderful ally up to this point." - Korbin, Hydromage Submitted by Matthew Anderson Benandanti Type: Creature Casting Cost: 3WW Strength/Toughness: 1/3 Effect: X_T_: All of your opponent's lands produce W until end of turn. X equals the number of lands your opponent has in play. "If only I could get these strange witches to teach me their ways..." - Symon, Groundskeeper of the Keep of Light Submitted by Matthew Anderson Adventurer's Guild Type: Enchantment Casting Cost: 3WWW Effect: WW: Put a 2/2 Adventurer token into play. Treat this token as a White creature with Bands With Other Adventurers. During your upkeep you must pay X mana, where X equals the number of Adventurer tokens you have in play, or the Adventurer's Guild is buried. One Adventurer token is buried during each of your Upkeeps that Adventurer's Guild is not in play under your control. "The irregulars are bad enough, but... mercenaries? I didn't know we were that desperate!" - Lenox, Armourer of Light Submitted by Matthew Anderson Armistice Type: Enchantment Casting Cost: 2WW Effect: While Armistice is in play, neither player may declare an attack. If both player decide to pay 4 mana, Armistice is buried. Otherwise, Armistice remains in play until it gains 5 counters. Place one counter on Armistice during each of your upkeeps. "I should have know better than to call a truce with Sumlahpsen." - Nesphalmus, Lord of Shadow Submitted by Matthew Anderson Blade Infantry Type: Creature Casting Cost: 1WW Strength/Toughness: 2/2 Effect: Bands with other White creatures. "Having these guys at my side always makes me feel safe." - Quinn, Soldier of Light Submitted by Matthew Anderson Heavy Infantry Type: Creature Casting Cost: 4W Strength/Toughness: 3/4 Effect: Bands with other White creatures. "So, you think bigger means better, do you, Nesphalmus? Think again." - Sumlahpsen, Lord of Light Submitted by Matthew Anderson Irregular Troops Type: Creature Casting Cost: 3W Strength/Toughness: 3/2 Effect: W: Flip a coin, with your opponent calling in the air. If the flip lands in your favor, Irregular Troops gain +2/+0, First Strike, or Bands with other White creatures(your choice) until end of turn. If flip lands in your opponent's favor, Irregular Troops deal 0 damage in combat until end of turn. "Frankly, I don't know why we even bother with these peasant forces. Keeping them equipped is trouble enough..." - Lenox, Armourer of Light Submitted by Matthew Anderson Valkyries Type: Creature Casting Cost: 3WWW Strength/Toughness: 3/4 Effect: Flying _T_: When one of your other White creatures has taken lethal damage, instead of that creature being destroyed, buried, or removed from the game, that creature is returned to your hand. Valkyries do not tap to attack. "How Sumlahpsen has gained an audience with the divine, I cannot imagine." - Korbin, Hydromancer Submitted by Matthew Anderson High Archon Type: Creature Casting Cost: 2WWW Strength/Toughness: 4/3 Effect: Flying 1WW: Return High Archon to your hand. Does not tap to attack. "I don't like this thing at all! I try to kill it... but it keeps coming back!" - Fridrik, Pryomancer Submitted by Matthew Anderson Sumlahpsen, Lord of Light Type: Creature(Legend) Casting Cost: 3WWW Strength/Toughness: 3/4 Effect: _T_: Give all blocking creatures +0/+3 until end of turn, or give target blocker a permanent +0/+1 counter. "Our Lord, our liege, lead us into the Light! Lead us to victory against the foul Shadow and its allies!" - chant used by the Forces of Light, before battle. Submitted by Matthew Anderson The Hunt Type: Enchantment Casting Cost: 2WW Effect: 0: Tap target White creature you control and sacrifice a caribou or wolf to gain 2 life. 0: Tap target caribou or wolf you control to untap target White creature you control. "The hunt is on!" - The Master of the Hunt Submitted by James Hamblin Blinding Flash Type: Sorcery Casting Cost: 3WW Effect: Target opponent may not declare any blockers this turn. Any player may pay either BB or 4 to negate this effect. "If that wasn't God... he doesn't exist." - Quinn, Soldier of Light Submitted by Daniel Mancoff Permanency Casting Cost: 1WW Type: Enchant Land Effect: Target Land cannot be destroyed or buried by any means. It cannot be targetted by any spell of effect that attempts to change what kind of mana target land can produce or by any spell or effect that attempts to change what type of land target land is. Bury all non-White enchantments on target land. "The air near the temple is thick, still, and ancient. Even ruined, the majesty of old fills the soul." -Jylken, Arch-Cleric of Tenellite Submitted by David Slatter Purgatory Casting Cost: WW Type: Enchant World Effect: All spells and effects that can remove cards from the game are countered immediatly when cast or activated. All cards in each graveyard are removed from the game when Purgatory leaves play. This enchantment does not effect Ante. "It is said that all men shall be judged for a time in Purgatory, and then be sent to Heaven or Hell." -Jylken, Arch-Cleric of Tenellite Submitted by David Slatter Temple of Tenellite Casting Cost: 3WWWW Type: Enchant Land Effect: White Enchantments may now be cast with a casting cost of 0, and any White Enchantments in play have an upkeep cost of 0, instead of any upkeep or Cumulative upkeep costs that those Enchantments might have normally. White Enchantments with activation costs now have activation costs of 0. 4: Draw a card whenever an Enchantment is cast. This effect may be used more than once per Enchantment cast. 2: Gain one life when a White Enchantment is cast. This effect may be used more than once per Enchantment cast. "All the Ley lines of light gather here, intertwining as thickly as the cords of fate. Enchanting becomes effortless." -Jylken, Arch-Cleric of Light Submitted by David Slatter Teneldian Chapterhouse Casting Cost: 3WWW Type: Enchant Land Effect: All enchantments that play on other permanents cannot be destroyed or buried unless their targets leave play. 1W: Return target Enchant Land or Enchant Creature to owner's hand if its target is leaving play. This ability may not be used on the Telnedian Chapterhouse. "Oh, no... not THEM again. Last time, we had to blow away the enitre mountain." -Guthir, Lord of the Uldruk Magi Submitted by David Slatter Teneldian Monk Casting Cost: W Strength/Toughness: 1/1 Effect: 0: Sacrifice Teneldian Monk to return and land that can generate W from your graveyard to your hand. submitted by David Slatter Jylken Casting Cost: 3WW Type: Creature(Legend) Strength/Touhgness: 0/2 Effect: Banding Protection from Red Protection from Black WW: First Strike until end of turn. Only White Enchantments may be played on Jylken. "Of them all, only the Arch-Cleric came back. They say that no evil could touch him or meet his gaze." -Sursian Legends Submitted by David Slatter Teneldian Channeler Casting Cost: 2W Type: Creature Strength/Toughness: 1/2 Effect: When Teneldian Channeler leaves play, you may pay 1 to take any Enchantment off of Teneldian Channeler into your hand, instead of letting it go to the graveyard. You may do this for as many Enchamtments that were played on Teneldian Channeler as you like. "Their powers may only be borrowed from the temple, but are non the less just as effective." -Iglor, Sursian elder Submitted by David Slatter Divine Purpose Casting Cost: 1W Type: Enchant Creature Effect: All spells or effects that force the creature enchanted by Divine Purpose to attack or block a specific attacker are countered completely. Damage done by creature enchanted by Divine Purpose while blocking may not be prevented, redirected, or reduced in any way. If creature enchanted by Divine Purpose is part of an attacking band, it gains Trample. Creature enchanted by Divine Purpose, when attacking, removes the banding ability from all blocking creatures. "Where there is a will, there is a way." Submitted by David Slatter Land Reclaimers Casting Cost: 1WW Type: Creature Strength/Toughness: 1/1 Effect: _T_: Place 3 reclamation counters on target swamp. Remove one counter from any swamp with reclamation counters during swamp's controller's upkeep. If a swamp has one or more reclamation counters on it, it produces 1 instead of B. Submitted by Andrea Chiarvesio Peons Casting Cost: 0 Type: Creature Strength/Toughness: 0/1 Effect: Peons count as a White creature. Submitted by Andrea Chiarvesio City Beggars Casting Cost: W Type: Creature Strength/Toughness: 0/1 Effect: Beggars cannot attack if an opponent controls one or more creatures with power greater than 0. W_T_: Target player gains one life. "Hey, where's my purse? It was here just a minute ago..." -Sean, Kjeldoran Warrior Submitted by Andrea Chiarvesio Assuncion Casting Cost: WWW Type: Creature Strength/Toughness: 99/99 Effect: flying If Assuncion goes to the graveyard, Assuncion's owner is immediatly and irrevocably reduced to 0 life. Submitted by Jean Francoeur Jonathan's Bag Casting Cost: 1W Type: Creature Strength/Toughness: 3/3 Submitted by Carsten Buch Sivertsen Rainbow Protection Circle Casting Cost: 4W Type: Enchantment Effect: 1: Prevent all damage being dealt to you by any one source. If that source deals damage to you more than once in a turn, you must pay 1 each time it deals damage to prevent the damage. Submitted by Joann Dellor Rainbow Ward Casting Cost: 4W Type: Enchant Creature Effect: Target creature gains protection from all colors. This protection will not cause Rainbow Ward to destroy itself. submitted by Annie Somerson Aurian Silverblade Casting Cost: 3WWW Type: Creature(Legend) Stength/Toughness: 4/4 Effect: First Strike Protection from Black WW: +1/+0 until end of turn WW: +0/+1 until end of turn W: Banding until end of turn WWW: Trample until end of turn "As the founder of the Knights of Orion, Aurian Silverblade is one of the few individuals singled out by the forces of evil, but unfortunately for them, they hold no power when challenged by him." - The Chronicals of Tibanin submitted by Jon Golder Knight of Orion Casting Cost: 1WW Type: Creature Strength/Toughness: 2/2 Effect: Protection from Black W: First Strike until end of turn. WW: Banding until end of turn. WW: +1/+0 until end of turn WW: +0/+1 until end of turn submitted by Jon Golder Sursian Villagers Casting Cost: 1W Type: Creature Strength/Touhgness: 1/2 Effect: Place a village counter on target basic land. That land cannot be buried or destroyed while Sursian Villagers are untapped. _T_: Move village counter from target basic land to any other target basic land. submitted by David Slatter Piercing Gaze Casting Cost: 2W Type: Interrupt Effect: All non-white Enchantments on target creature have no effect until end of turn. Draw a card at the beginning of the next turn's Upkeep. "When you have finished your apprenticeship, you will know the truth, whatever is said. But never let that knowledge be known, else we are undone." - Dali, Oracle of Sursi submitted by David Slatter Blessing of Relocation Casting Cost: 2WW Type: Sorcery Effect: Move any one Enchant Creature from its current target to any other legal target in play. submitted by Joel A. Koepp
Sorry, but I'm backuped in card submissions. I've disabled the submission form until I have caught up with the new additions.
Thank you for your patience.
Matthew Anderson