Here are a few cards that CWRU Magic Club members have invented...
If you haven't noticed, all these cards involve Case Western Reserve
University and the surrounding area...
If you want to submit a card (or revise a card) to be included in the Case expansion set
(remember, it has to deal with CWRU and the surrounding area),
go to the submit form.
Last Updates
April 10, 1996
April 2, 1996
After 2 updates, the NEW tag will be removed
All-Campus Points (Mono Artifact) [6 Colorless]
Tap All-Campus Points to reduce all damage from Case Expansion cards dealt this
turn to 0. Place one depletion counter on All-Campus Points. When there are
3 or more depletion counters on All-Campus Points, bury All-Campus Points.
I don't have anything to worry about... I've got Campus Points.
Attack with Aramark Manager does not cause it to tap.
WW : untap any Aramark worker.
Tap, 3 colorless : Remove target enchantment from the game entirely.
Tap, 3 colorless : Sacrifice Aramark Manager to destroy any card with either 'Leutner' or 'Fribley' in the title, as well as any Aramark Worker.
The manager's are always happy to make your dining experience better. They
always making sure everything's in tip-top shape... - Anonymous
Submitted by Paul "Froggy" Schneider
Atomic Eye (Land)
Tap : Sacrifice one creature to draw one card.
The cards could be had, for a price--and a pair of strong legs.
Submitted by Jason Schmeltzer
Campus Construction Crew (Blue Enchantment) [3 Colorless, UU]
Cumulative Upkeep - 1
U+X : When opponent summons a creature, place X counters on it.
Controller of creature may remove one of these counters during each upkeep.
While counters remain on such a creature, it may not attack, though it may
block and/or use special abilities.
Campus construction did not always last that long, but it was really
annoying while it did.
Submitted by Adam Schaible
Card Reader (Continuous Artifact) [3 Colorless]
Tap : Look at the next 2 cards in your library. Then, either you or your opponent may request that you reshuffle your library.
When they work, the card readers save the residents lots of time and headaches..
Submitted by Paul "Froggy" Schneider
Carlton Commons (Land)
Tap : Remove target artifact from the game. Return
artifact tapped to owner's side when Carlton becomes untapped. You can
choose not to untap Carlton during your untap phase. If
Carlton leaves play, bury the artifact so removed.
The university did heed the students' plea to remodel Carlton
Commons--but only with the posessions of those unlucky enough to cache
them there.
Submitted by Jason Schmeltzer
Clark Tower Residents (Black Summon) [2 Colorless, B] 1/2
Summon graduate Student
Tap : Choose target creature to tap. As long as Clark Tower Resident remains
tapped, target creature does not untap. You may choose not to untap Clark Tower Resident
during your upkeep.
Graduate level dissertations can be terribly boring and time consuming
Submitted by Greg Lohman
CMPS 131 (Black Enchantment) [BUR]
BB : Counter target white or green spell. Lose 2 life.
B : Sacrifice CMPS 131 to bury target white or green permanent. Lose 2 life.
The very presence of a programmer can be enough to stifle all forms of
spontaneous, disordered thought. Few of the survivors of CMPS 131 were ever the
same again...
Submitted by Jason Schmeltzer
Construction Site (Black Enchantment) [2 Colorless, BB]
BB : Sacrifice a creature to turn a target land into a basic swamp. Represent
this change with a counter.
BB : Sacrifice Construction Site and two creatures to search through your library for any
one land and place it directly into play. This does not count towards the one land per turn
limit. Use this ability only during your upkeep.
They've done a good job of spreading dirt around, but when do they actually build something?
Submitted by Aaron Mandelbaum
CWRU Magic Club (Summon Magic Club) [BUW] 1/1
Tap : Sacrifice Magic Club to search your library for one
card and add it to your hand. Shuffle your library afterwards
Tap : Sacrifice Magic Club to draw three cards
Countless Fridays of play had reduced some students to no more than
piles of cards--and the empty pockets to put them in.
Submitted by Jason Schmeltzer
CWRU Varsity Fencers (Summon Fencers) [2WW] 0/1
Banding, First Strike. Gains +1/+0 for all other Fencers in play.
The pain of crunches and walking lunges is best endured in the
company of your friends.
Submitted by Jason Schmeltzer
Descent (Black Enchant Creature) [BB]
Tap creature that Descent enchants.
Homework? I'll start that later. Let's get a net game going...
Submitted by Justin Epstein
Doc Oc's Homework (Blue Sorcery) [UUU]
Look at the next three cards from your library and have your opponent randomly pick on.
You will immediately put this card into play without having to pay the casting cost.
On your next turn's upkeep, lose five life. Effects that counter or redirect this
damage are not allowed.
Doc's homework solutions were ALWAYS on the net. You could always copy down
the answers, however, you had better be ready to pay the price when test day came.. - Flunking Chem 108 student
Upkeep : 2 colorless for each enchantment Doc Oc's Lecture controls.
Tap 1 blue/1 colorless : Take control of target enchantment.
Any player may pay 4 life to leave class and bury Doc Oc's Lecture.
Doc's lectures are always interesting... but beware that you don't become so
involved that lose sight of the larger picture...
Submitted by Paul "Froggy" Schneider
Elephant Stairs (Land)
Tap : Do one damage to target attacking creature
Woe to Sammy if he attacks--even he has not the will to heal after
the vicious climb of the Elephant Steps.
Submitted by Jason Schmeltzer
Empty Parking Space (Land)
Tap Empty Parking Space to give target creature +1/+1 and first strike
until your next upkeep. If this creature is removed from play before your
next upkeep, a random player gains control of Empty Parking Space.
You move it, you lose it.
Submitted by Justin Epstein
Euclid Avenue (Red Enchantment) [2 Colorless, RR]
At the beginning of each attack, flip a coin, letting opponent call heads
or tails in the air. If defender wins, no non-flying creatures may attack.
Goddamit, change, stupid light!
Submitted by Aaron Mandelbaum
Fall Break (Red Sorcery) [3 Colorless, RR] (Variant 1)
All creatures in play are buried
Where did everybody go?
Submitted by Greg Lohman
Fall Break (White Enchantment) [3 Colorless, WW] (Variant 2)
When Fall Break comes into play, any player may pay 3 to remove one of
their creatures from the game, for as many creatures as they control.
During each player's upkeep, Fall Break adds a -1/-0 or -0/-1 counter
to each of the creatures controlled by that player. Add one time counter to
Fall Break during each of your Upkeeps. When Fall Break has 5 time counters on
it, bury it at the end of that Upkeep. When Fall Break leaves play, all
creatures removed from the game when Fall Break came into play come into
play, untapped.
It's so lonely here... and so hard to find food! I wish I had gone home
for Fall Break.
Submitted by Matthew Anderson
False Alarm (Black Instant) [3 Colorless, BB]
Tap all of target player's untapped creatures.
When we heard the alarm, we all filed out of the dorm, but there
was no fire. Just some people on the 4th floor cooking chicken again.
Submitted by Matthew Anderson
Financial Aid (Green Enchantment) [GG]
Place 20 mana tolkens on Financial Aid when it is brought into play.
At any time over the next four of your turns you may remove any number
of tolkens from Financial Aid. Add one colorless mana to your pool for
each tolken removed. At the end of four turns you must immediately pay
40 colorless mana or lose the game.
Many a wizard was fooled by the charms of the Financial Aid office
realizing his mistake only too late.
Submitted by Greg Lohman
Frat Party (Red Sorcery) [2 Colorless, RR]
Every creature in play goes to a party at one of Case's many fraternities.
Roll 1D8 for every creature in play. Roll Result : 1= Get's lucky with a babe/stud.
Add a permanent +1/+1 counter. 2-3= Hangover the next day. For the rest of
the game, this creature will only untap if it has not attacked since the
last Main phase. Denote with counter. 4= Got nailed by a Greenie while
staggering home. Remove this creature from the game. 5= This creature is a
Freshman Pledge who got beer spilled on his pledge book. Other than that,
nothing happened. Reroll. 6= This creature is "more alert when drunk" For the
rest of the game, this creature may untap once during it's controller's
Main phase. Denote with counter. 7-8= This creature couldn't find his/her/its
way to the frat, and stayed home to watch Voyager reruns instead.
Nothing happens.
Hey... ANYTHING could happen when you get smashed.
Submitted by Matthew Anderson
Freshmen (Summon Freshman) [W] 0/1
Sacrifice Freshmen to regenerate target creature.
Even Case has its power structures--and that's something
rarely outlined in Freshman Orientation.
Submitted by Jason Schmeltzer
Fribley Commons/Leutner Commons (Land)
You must pay 1 during your upkeep or Fribley/Leutner is buried
Tap : Do one damage to target player. This damage cannot be prevented or redirected
You can't Sammy this kind of damage.
Submitted by Jason Schmeltzer
The Greenhouse (Land)
Tap and Pay 2 green mana unless your life total exceeds 21 to have a
jock frat boy token bury target creature. Green house does not untap
until next thursday.
"If anyone gets into a fight were going to close" - Greenhouse owner
Submitted by Aaron Stone
The Greenie (Green Summon) [2 Colorless, GG] 0/2
Tap to remove target creature from your side and opponents side from the
game. On controllers next untap phase when greenie untaps, flip a coin
and have opponent call heads or tails. The winner returns both of the
creatures removed from the game to play on his own side as if they were
just summoned. Greenie can use this ability once every other turn and only
on controller's turn.
The Greenies would be a decent form of transportation if they ever went
to the right place. - - Anonymous student
Submitted by Ben Beck
Hillel (Land)
Pay X, Tap and sacrifice to have all players draw X cards.
Why can't we do this every week?
Submitted by Aaron Mandelbaum
Information Network Services (Black Instant) [1 Colorless, BB]
Destroy all tapped cards in play. Play this card only during an opponent's
turn.
Many hear great tales of the wonders of the hackers. But what ever
happened to these electronic wizards of yore? Some say that their lifeblood
was cut off long, long ago.
Submitted by Barry Drennan
INS Technical Support (Black Summon) [2 Colorless, B] 1/1
(B),Tap: Untap target tapped creature. This creature neither deals
damage in combat this turn nor can use any special ability except for those
given by enchantments.
Is there any greater way to confuse one's opponent? I think not.
Submitted by Barry Drennan
The Internet (Mono Artifact) [10 Colorless]
(10 colorless) Go through your library and take any one card of your choice. Reshuffle your
library afterwards.
Anyting can be found on the internet. Anything at all.
Submitted by Greg Lohman
The Leutner Ice-cream Machine (Continuous Artifact) [5 Colorless]
While Machine is in play, each player must discard one card from
his or her hand, or remove the top card from his or her library from the
game, during his or her upkeep. This effect may be ignored by players
with no cards in their hands.
(2 Colorless) : You gain 1 life. This may only be used once per turn,
and only during your turn.
The hideous humming and clunking noises emitted from the Leutner
Ice-cream Machine are so distracting that many Case students wonder
whether or not it's worth it to keep the Machine at all...
Submitted by Matthew Anderson
Leutner's Main Dish (Black Sorcery) [BBBBB]
Flip a coin. Your opponent calls heads or tails. If you win, your opponent immediately loses five life points and you lose five. If you lose, you lose five life points and your opponent
gains five.
You never know what's goign to be served... Just make sure you have you're friends sample the food first...
Submitted by Paul "Froggy" Schneider
Leutner Pizza (Green Instant) [GGG]
Gain three life. Discard a card at random from your hand. Draw two cards during
your next turn's upkeep.
Pizza? AGAIN? Sure!!!
Submitted by Paul "Froggy" Schneider
Leutner's Pop Machine (Continuous Artifact) [4 Colorless]
Tap : flip a coin and have your opponent call heads or tails. If you win, gain 3 life. If you lose the toss, discard a
card at random. Also, if you lose, Leutner's Pop Machine does not untap as normal
during it's controller's untap phase.
I'm SOOOO thirsty... What's this? WATERY COCA-COLA?!? I have GOT to find the manager... - Disgruntled Leutner Diner
Submitted by Paul "Froggy" Schneider
Leutner Spoon (Mono Artifact) [5 Colorless]
3, Tap : Target creature gains +2/+2 until end of turn.
4, Tap : Tap any target Leutner Icecream Machine in play to gain 3 life.
Any player other than the controller of Leutner Spoon may tap a Summon
Undergraduate to take control of Leutner Spoon.
Whoa... the spoons are sharper than the knives! And you can eat icecream
with them, too! Too bad everyone keeps on stealing them...
Submitted by Matthew Anderson
Library of the Future (Mono Artifact) [5 Colorless]
(5 colorless), Tap : Sacrifice Library of the Future to look at
target player's library. Do NOT reshuffle the library afterwards. Any player
may sacrifice two untapped lands to counter this effect.
Too...... much...... information.......
Submitted by Adam Schaible
Mama Santa's Pizzaria (Land)
Tap : Sacrifice one creature to gain one life
The trip through Little Italy to Mama Santa's is treacherous and
ultimately fatal, but well worth the risk.
Submitted by Jason Schmeltzer
Math 121 (Blue Instant) [UUU]
All creatures in play tap, and do not untap during their controller's
next untap phase.
Math 121 tends to bore Case students to tears... good thing it only
lasts for one semester.
Submitted by Matthew Anderson
The Network (White Enchantment) [WW]
During your upkeep, have opponent roll a D6 and call it in the air. If
you guess correctly, all your creatures gain +3/+3 until your next upkeep.
The Network was a powerful tool...when it worked
Submitted by Justin Epstein
Pardee Hall (Land)
Tap : Remove target creature from the game. Return
creature tapped to owner's side when Pardee becomes untapped. You can
choose not to untap Pardee during your untap phase. If Pardee leaves play, bury the creature so removed
Contrary to popular opinion, students who enter Pardee and
are never seen again do not get lost--they didn't know where to go in the
first place.
Submitted by Jason Schmeltzer
Parking Lot Guards (White Summon) [3 Colorless, WW] 1/3
Pay W during your upkeep or Parking Lot Guards are removed from the game.
If Parking Lot Guards are untapped, any spell or effect that would destroy
any of your artifacts is countered, and all damage done to your artifact
creatures is reduced to 0. Any player may pay 3 to tap Parking Lot Guards at
any time.
Well, they're not perfect, but it did cut down on theft.
Submitted by Aaron Mandelbaum
Pierce Hall Residents (White Summon) [1 Colorless, W] 1/1
Summon Undergraduates
Banding
The residents of pierce hall were beginning to get a reputation for being rather strange . . .
Creature President's Scholarship enchants gains +2/+3. if that creature's GPA
falls below 3.4, bury President's Scholarship
Submitted by Greg Lohman
Smith (Red Enchant Creature) [R]
Tap creature Smith enchants; this creature does not untap as
normal during its controller's untap phase. During controller's
upkeep, controller may spend 2 to untap creature enchanted by
Smith as long as controller has other creatures in play.
Overheard: 'Where am I?' 'You're in Smith.' 'Like I said, where am I?'
Submitted by Adam Schaible
Strosacker Auditorium (Land)
4, Tap : Create Airplane. Treat Airplane as a 0/1 token
artifact creature with flying and first strike that must attack during its
controller's turn. If Strosacker is removed from play, bury all Airplanes
If the movie happens to suck, one can always glean amusement
from the strange tenacity of others to litter the auditorium every weekend
with old tests and homework--as long as you sit well behind them.
Tap, 1 colorless : Choose target Undergraduate. Flip a coin, calling it in the air.
If it lands in your favor, that creature gets +2/+1 until end of turn. If it
does not, then that creature gets -1/-2 until end of turn
"Teaching assistants? The only reliable thing about them has to be the fact
that they are always unreliable." - Anonymous Case professor
Tap land enchanted with Underground Steam Tunnels to have target opponent
choose any one of your tapped creatures. That creature untaps. If this
creature has a power greater than 2, take 1 damage.
The Tunnels are an interesting way to go from Bingham to Baker in
complete darkness at 1 in the afternoon. Just remember this: You better be
short, you better have a flashlight, and you better not get caught.
Submitted by Adam Schaible
University Health Plan (Enchant Creature) [1W]
You must pay 1 during your upkeep or University Health Plan is buried.
(1 colorless mana): Regenerate creature that University Health Plan enchants
If the climate doesn't force you to Health Services first, then the
semester invoice will.
Submitted by Jason Schmeltzer
Winston (White Summon) [2 Colorless, WWWW] 3/5
Winston may not be the target for effects and/or enchantments.
Tap, WWW : destory target card with 'Leutner' in the title except Winston.
Tap, WWW : Sacrifice Winston to change the wording of any card from 'you' to 'your opponent(s)' or visa-versa.
Winston is a great worker and an all around nice guy. He's always more than
willing to give of himself for the comfort of the diners. - Leutner diner
Submitted by Paul "Froggy" Schneider
WRUW-FM (Mono Artifact) [6 Colorless]
Tap WRUW-FM to tap target creature and to hear some really cool music.
Submitted by Greg Lohman
All Case lands are of Legendary Land type.
If you have a different idea of what something should do, submit it!
We're open to different interpretations! ;^)
Submit a card for the set!
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